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A simple Physics library adding player Ragdolls.

Description

A simple Experimental Ragdoll library for Minecraft Player.
Uses Jbullet Physics engine.

Mod Adds following events for interacting with the Physics.

PlayerPartHitEvent
RagdollModeChangeEvent
RagdollClickEvent


Example Usage:

@SubscribeEvent
public static void onPPI(RagdollClickEvent event){
var player = event.getSource();
var part = event.getTarget();
System.out.printf("%s| %s| %s| %s",
player.getName().getString(),
part.getName().getString(),
event.getPartName(),
event.getContactPoint()
);
// e.g., apply damage, play sound, spawn particles, etc.
}



example for Applying velocities and Rotations:

@SubscribeEvent
public static void onRagdolClick(RagdollClickEvent event){
JbulletWorld jworld = JbulletWorld.get((ServerLevel)event.getSource().level());
PlayerPhysics playerPhysics = jworld.getPlayerPhys(event.getTarget());
playerPhysics.applyVel(RagdollPart.TORSO,new Vec3(0,4f,0));
}

 

@SubscribeEvent
public static void onRagdolClick(RagdollClickEvent event){
JbulletWorld jworld = JbulletWorld.get((ServerLevel)event.getSource().level());
PlayerPhysics playerPhysics = jworld.getPlayerPhys(event.getTarget());
playerPhysics.applyTorque(RagdollPart.TORSO,new Vec3(0,4f,0));
}