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Prototype The Blacklight Virus

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protomorph-1.0.1.jar

File nameprotomorph-1.0.1.jar
Uploader
docbeykdocbeyk
Uploaded
Oct 27, 2026
Downloads
11
Size
907.0 KB
Mod Loaders
Fabric
File ID
9347144
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:prototype-bethesda-1767902:9347144"

Learn more about Curse Maven

What's new

### Consumption
- **Tentacle consume.** Pressing G now makes tendrils burst out of your body. They pin the creature, stab it three
  times, then drag it in and absorb it whole. A consume takes about 1.5 seconds instead of half a second.
- The stabs hit for 1 heart each but never kill on their own; the creature dies when the tendrils finish.
- Absorbed creatures no longer leave a body behind. Their drops and XP still fall.
- The tendrils are 3D models instead of particles.

### Evolution
- **New upgrade: Rapid Consumption** (Body, 150 EP). The whole consume runs twice as fast, about 0.75 seconds.
- The Evolution menu now fits small windows and large GUI scales: rows squeeze together, and the Done button moves to
  the top corner when space runs out.

### World generation: 17 sites
Sites generate in new chunks across plains, forests, taigas, savannas, deserts, snowy plains, meadows and badlands.

| Site | Size | Who lives there | These mobs will be added in the third update. For now only zombies and hunters. 
|---|---|---|
| Abandoned lab | 25×21, 2 storeys | 10% Supreme Hunter |
| Functional lab | 25×21, 2 storeys | 6 soldiers, 25% Super Soldier |
| Infected lab | 33×28, 3 storeys | Infected (18 spots, 3 spawners), 0–2 Hunters |
| Major laboratory | 69×69, 10 storeys | 34 soldiers, 26 scientists, 50% Super Soldier |
| Hive | 69×69, collapsed tower | Infected (28 spots, 6 spawners), 2–4 Hunters, 50% Supreme Pack Leader |
| Abandoned military base | 73×73 | 50% Supreme Hunter |
| Military base | 73×73 | 30 soldiers, 2–4 Super Soldiers |
| Infected military base | 73×73 | Infected (24 spots, 6 spawners), 3–5 Hunters, 50% Pack Leader |
| Abandoned outpost | 33×33 | 5% Supreme Hunter |
| Military outpost | 33×33 | 8 soldiers, 50% chance of 1–2 Super Soldiers |
| Infected outpost | 33×33 | Infected (8 spots, 2 spawners), 1–2 Hunters, 15% Pack Leader |
| Mini abandoned lab | 13×11 | – |
| Mini functional lab | 13×11 | 2 scientists, 2 soldiers |
| Mini infected lab | 13×11 | Infected (3 spots, 1 spawner), 25% Hunter |
| Mini abandoned outpost | 13×13 | – |
| Mini military outpost | 13×13 | 4 soldiers |
| Mini infected outpost | 13×13 | Infected (3 spots, 1 spawner), 15% Hunter |

- **Placement:** labs, outposts and bases share one grid: roughly one site every 700 blocks, any two at least 240
  blocks apart, and none next to a village. Mini sites fill the gaps, at least 160 blocks from any bigger site and 140
  from each other, so soldiers never live next door to Infected.
- **Spawning inside sites:** no monsters spawn naturally inside working sites, and only Infected spawn inside infected
  ones.
- **Spawners** spawn Infected only, keep working in daylight, and sit under roofs so what they spawn doesn't burn.
- **Doors:** every iron door has a pressure plate on each side.
- **Mobs still to come:** soldiers, scientists, the Super Soldier, the Supreme Hunter and the Pack Leader aren't in the
  mod yet. Their spots are already in the buildings and fill in once those mobs are added, even in sites you've already
  explored. Infected and Hunters spawn now.

### Loot
Thirteen chest loot tables, matched to the rooms they sit in:

| Table | Highlights | Vial / Serum |
|---|---|---|
| `lab_supplies` | Potions and brewing ingredients | 15% / 20% |
| `lab_storage` | Paper, bottles, redstone, nuggets | – |
| `abandoned_lab` | Scraps and old potions | 10% / 8% |
| `infected_lab` | Flesh, bone, biomass | 30% / – |
| `lab_vault` | Diamonds, emeralds, netherite scrap, enchanted gear | 50% / 60% |
| `hive_nest` | Biomass, gold, diamonds | 60% / 15% |
| `hive_heart` | Diamonds, netherite scrap, enchanted golden apples | always 1–2 / 50% |
| `military_armory` | Iron gear, bows and crossbows, TNT | – |
| `military_weapons` | Enchanted iron, diamond sword or chestplate, spectral arrows, a 15% chance of diamonds | – |
| `military_supplies` | Rations, arrows, torches, maps | – / 8% |
| `military_command` | Diamonds, emeralds, enchanted books, a rare totem of undying | 25% / 45% |
| `abandoned_military` | Rusty, worn gear | 6% / 6% |
| `infected_military` | Biomass and worn gear | 30% / 8% |

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