Prosperity - Loot Overhaul

Every chest is yours to discover. Per-player instanced loot means no more racing for the good stuff, and distance-based scaling makes far-flung chests richer. Exploration always pays off. Standalone and server-friendly.

File Details

Prosperity v1.0.0-beta.1

  • B
  • Jun 29, 2026
  • 316.60 KB
  • 10
  • 1.21.1
  • Fabric

File Name

prosperity-1.0.0-beta.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:prosperity-loot-overhaul-1591262:8340181"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Prosperity's first public beta brings the core instanced-loot system to players, along with several protection improvements and visual polish. Everything below is what's new since the project launched.

Added

  • Distance-based loot scaling is now part of the public add-on API, letting other mods and datapacks read which distance tier a container falls into.
  • Mod-presence loot gates — loot table entries can now be conditioned on whether a specific mod is installed, so modpack authors can write loot that only appears in the right environment.
  • protectionUnbreakable flag — server operators can mark containers as completely unbreakable, preventing any player from destroying them.
  • Blast resistance for locked containers — containers marked unbreakable now also survive explosions.
  • Loot indicators refresh properly — visual loot indicators re-illuminate when a container's loot refreshes, and a new radius-refresh option updates all nearby indicators at once.

Fixed

  • Config sync now sends a compact payload and has a higher size cap, fixing failures on servers with large configurations.
  • Container protection now correctly covers containers that haven't been looted yet, and players receive a warning when they attempt to break a protected container.