Project Zulu

Minecraft that adds additional Creatures, Blocks, and Structures to add value to adventuring in the overworld.

File Details

ProjectZuluCompletev1.1.5.5.zip

  • R
  • Oct 23, 2013
  • 2.54 MB
  • 367
  • 1.6.4

File Name

ProjectZuluCompletev1.1.5.5.zip

Supported Versions

  • 1.6.4

Changelog v1.1.5.5

  • NameTag is now also a valid item which can be used to rename entities
  • Campfires drop their appropriate counterparts when broken
  • PZ Brewing Stands now have appropriate hardness

Changelog v1.1.5.4

  • Fix compatibility issue with potential infinite loop with Thorn potion effect.

Changelog v1.1.5.3

  • Validate Item exists on drop instead of during parsing.

Changelog v1.1.5.2

  • Issue with "server tried to modify attribute of non-living entity" should be fixed
  • Spawn list entries with weights of <= 0 will not be added to biome spawnlists

Changelog v1.1.5.1

  • Fix certain drop gamerules being always enabled
  • Fix penguin not having an entity properties decalred for it. Fixes movement speed and strength crash.
  • Rebalanced Ostrich "wander movment" with attack movement. Ostich base speed decreased to 0.3 but attack scale increased from 0.4 -> 1.2 to match wander 1.0f.

Changelog 1.1.5.0 Pretty Changelod: http://projectzulu.blogspot.ca/2013/08/project-zulu-v115.html

Major Notes:

  • Tombstones absorb items dropped via the DeathGamerules. Experience orbs hover above tombstone when loot is present. Right-clicking with empty hand will loot all items that will fit in the players inventory. Only items dropped via the Project Zulu dropItem/XP gamerules will be "absorbed", others will fall to the ground as normal. http://i.imgur.com/5T7a9Ar.png
  • Structure system revamped. They should all look the same with minor tweaks. The maze generator backing the Pyramid and labyrinth structure was smoothed out. The mazes are more likely to have turns in them than before. Oasis looks the most different, is now more square but generates level with the sand so is unnoticeable. http://i.imgur.com/obgdmHP.jpg Cemetary is more likely to generate a number of buildings within it than before. Slightly more grass and diversification of tombstones. http://i.imgur.com/a552BCU.png Pyramid mostly unchanged. Entrance is now pseudo randomly placed, though still favours one side. Stairs more elegantly generated into the structure. http://i.imgur.com/h831Ixs.png (only first level shown, full pyramid obviously always generates) Labyrinth least changed. THe staircase from the entrance is slightly longer I think.
  • The structure placer item will generate structures away from the direction the playing is facing such that their edge is on the block in front of the player. Sneaking while placing a structure will generate it centered on the players location. This is only translation, the structure itself does not turn to face the player.
  • Base entity attribute values such as max health, movespeed, followrange, knockbackresistance, and flight chance are customizable per entity via configuration. Note that attribtues are saved to NBT data so changes made to the config will not change existing entities.
  • Most in-game language are now using the external en_US.lang files for localization. Only english .lang is provided. But the functionality is there for other languages in the desired language (i.e. Danish - da_DK.lang, French - fr_FR.lang, Russian - ru_RU.lang). In theory I think you're also supposed to be able to cusomzize these via resource packs if desired.

Minor Notes:

  • Project Zulu entities now use the Strength attribute for damage calculations.
  • Fix error with haunted armor render in mob spawners.
  • Fix splash potions only applying to EntityLiving as opposed to EntitLivingBAse (such as players).
  • Ostrich, as well as other entities, will no longer retaliate against creative players.
  • Ostrich default speed increased from 0.5f to 0.8f.
  • Fix armadillo render.
  • Fix lizard spit render and collision detection.