Project - New Wind

A comprehensive gameplay overhaul featuring dynamic enemy AI, role-based daily routines for villagers, overhauled health regeneration, and new materials to counter the revamped undead mechanics.

File Details

newwind-1.1.2.jar

  • R
  • Jun 9, 2026
  • 1.13 MB
  • 38
  • 1.21.1
  • NeoForge

File Name

newwind-1.1.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-new-wind-1521840:8219749"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Fixed a bug where the Illusionist's clone could drop items after death.
  • Fixed a bug where some achievements might not have been awarded correctly.
  • Fixed a bug where the Illusionist might not spawn in the mansion in the dark forest.
  • Improved the quality of life (QoL) for the cauldron brewing mechanic. New visual cues have been added, and the brewing process has been redesigned.
  • Numerous minor fixes and rebalances, and some mechanics have been simplified (e.g., the sleep mechanic and “heavy cavalry”).
  • Added compatibility with mods such as jei