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Project - New Wind

A complete rework of certain survival aspects of the game. Mob changes and a few immersive things.
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newwind-1.0.9.jar

File namenewwind-1.0.9.jar
Uploader
GammerCvestGammerCvest
Uploaded
May 25, 2026
Downloads
59
Size
1.1 MB
Mod Loaders
NeoForge
File ID
8145729
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-new-wind-1521840:8145729"

Learn more about Curse Maven

What's new

System Changes


  • Added new built-in compatibility with other mods such as: Hardcore Torches, Serene Seasons.
  • Added a new plant for infection.
  • Essential to working out all the mechanics, appearance and interaction with the liquid "brine"
  • The village butcher has been awarded a new contract under which he can now sell salt.
  • The mechanics, blocks, vegetation, and mobs related to infection have been expanded and revised.

Fixes & Refinements


  • Fixed a critical bug where the entire mechanics of limited mob spawning could not work correctly or completely after certain actions with files or after an unsuccessful update.
  • Fixed a number of minor problems and bugs.
  • Removed the mechanics of interaction with raw meat and infection for optimization. -"Thematically and visually, it was a cool mechanic, but it required unreasonably large processor resources for such a niche mechanic"
  • Removed the ability for the witch to throw a drying potion. - "To simplify future imports of the mod to other versions".
  • Significant optimization and reduction of PC resource consumption by the mod have been carried out.

Other

A big thank you to everyone who actively follows my mod and plays it. I’m sorry I don’t always have the time to fix all the issues or make any major improvements, but I hope you enjoyed this mod at least a little bit, just as much as I did while creating it. )

This mod has no additional files