Project - New Wind

A comprehensive gameplay overhaul featuring dynamic enemy AI, role-based daily routines for villagers, overhauled health regeneration, and new materials to counter the revamped undead mechanics.

File Details

newwind-1.0.9.jar

  • R
  • May 25, 2026
  • 1.05 MB
  • 52
  • 1.21.1
  • NeoForge

File Name

newwind-1.0.9.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-new-wind-1521840:8145729"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

System Changes


  • Added new built-in compatibility with other mods such as: Hardcore Torches, Serene Seasons.
  • Added a new plant for infection.
  • Essential to working out all the mechanics, appearance and interaction with the liquid "brine"
  • The village butcher has been awarded a new contract under which he can now sell salt.
  • The mechanics, blocks, vegetation, and mobs related to infection have been expanded and revised.

Fixes & Refinements


  • Fixed a critical bug where the entire mechanics of limited mob spawning could not work correctly or completely after certain actions with files or after an unsuccessful update.
  • Fixed a number of minor problems and bugs.
  • Removed the mechanics of interaction with raw meat and infection for optimization. -"Thematically and visually, it was a cool mechanic, but it required unreasonably large processor resources for such a niche mechanic"
  • Removed the ability for the witch to throw a drying potion. - "To simplify future imports of the mod to other versions".
  • Significant optimization and reduction of PC resource consumption by the mod have been carried out.

Other

A big thank you to everyone who actively follows my mod and plays it. I’m sorry I don’t always have the time to fix all the issues or make any major improvements, but I hope you enjoyed this mod at least a little bit, just as much as I did while creating it. )