Project - New Wind

A comprehensive gameplay overhaul featuring dynamic enemy AI, role-based daily routines for villagers, overhauled health regeneration, and new materials to counter the revamped undead mechanics.

File Details

newwind-1.0.8.jar

  • R
  • May 20, 2026
  • 1022.16 KB
  • 47
  • 1.21.1
  • NeoForge

File Name

newwind-1.0.8.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-new-wind-1521840:8120033"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

System Changes


  • Improved the Slime, Magma Cube, and Piglin Brute mobs. They have received new mechanics and interactions.
  • Added numerous new decorative and visual elements to enhance the mod's overall aesthetic.
  • Added a new enchantment for Fishing Rods. Additionally, certain vanilla fishing rod enchantments now interact with the custom fishing mechanics introduced in previous updates.
  • Added new commands:
    • /newwind spawn_infected zombie [count]
    • /newwind spawn_infected husk [count]
    • /newwind spawn_infected drowned [count]
    • /newwind
  • Added and refined specific options within the mod configuration files.

Fixes & Refinements


  • Fixed numerous minor bugs.
  • Removed residual technical parameters from the mod configurations that were unintentionally left in the previous update.
  • Fixed several typos.

Other

  • This is one of the final content updates for the foreseeable future. Subsequent updates will focus primarily on bug fixes and resolving any discovered issues. Afterward, I will begin preparing to port the mod to other game versions.
  • The main mod information page will be overhauled soon, as the current documentation is outdated and lacks important details.