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Project - New Wind

A complete rework of certain survival aspects of the game. Mob changes and a few immersive things.
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newwind-1.0.5.jar

File namenewwind-1.0.5.jar
Uploader
GammerCvestGammerCvest
Uploaded
May 12, 2026
Downloads
21
Size
880.1 KB
Mod Loaders
NeoForge
File ID
8078975
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-new-wind-1521840:8078975"

Learn more about Curse Maven

What's new

System Changes


  • Added an alternative method for extracting sugar from beetroots in a cauldron.
  • Potions can now be poured into cauldrons. This mechanic is identical to the one in the Bedrock Edition.
  • Added a new, complex cauldron-based alchemy system.
  • Attacking with a torch now sets the target on fire.
  • The "Evoker" mob received an additional flee behavior and a new spell added to its repertoire.
  • The "Pillager" mob received an additional flee behavior.
  • Expanded fishing mechanics. New items have been added to the loot tables. There is now a small chance to catch live mobs instead of an item.
  • Scented Candles now prevent Phantoms from spawning and attacking players while they are within the candle's range.
  • Added new advancements.
  • Added native support for spell-related mods. Mods like "Iron's Spells 'n Spellbooks" now function correctly.
  • Cauldrons in Witch Huts can now contain potions (similar to the Bedrock Edition).

Fixes & Refinements


  • Fixed an issue where fully implemented mechanics remained inactive. They now function as intended.
  • Expanded mod configurations and settings. There are now significantly more options for customization, including the ability to adjust settings via the GUI instead of relying on datapacks.
  • Fixed numerous bugs and errors.
  • Removed the ability for golden items to receive "Silk Touch" and "Fortune" enchantments to prevent conflicts with the new mechanics.
  • Improved and corrected various mod localizations.

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