File Details
newwind-1.0.5.jar
- R
- May 12, 2026
- 880.10 KB
- 9
- 1.21.1
- NeoForge
File Name
newwind-1.0.5.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
System Changes
- Added an alternative method for extracting sugar from beetroots in a cauldron.
- Potions can now be poured into cauldrons. This mechanic is identical to the one in the Bedrock Edition.
- Added a new, complex cauldron-based alchemy system.
- Attacking with a torch now sets the target on fire.
- The "Evoker" mob received an additional flee behavior and a new spell added to its repertoire.
- The "Pillager" mob received an additional flee behavior.
- Expanded fishing mechanics. New items have been added to the loot tables. There is now a small chance to catch live mobs instead of an item.
- Scented Candles now prevent Phantoms from spawning and attacking players while they are within the candle's range.
- Added new advancements.
- Added native support for spell-related mods. Mods like "Iron's Spells 'n Spellbooks" now function correctly.
- Cauldrons in Witch Huts can now contain potions (similar to the Bedrock Edition).
Fixes & Refinements
- Fixed an issue where fully implemented mechanics remained inactive. They now function as intended.
- Expanded mod configurations and settings. There are now significantly more options for customization, including the ability to adjust settings via the GUI instead of relying on datapacks.
- Fixed numerous bugs and errors.
- Removed the ability for golden items to receive "Silk Touch" and "Fortune" enchantments to prevent conflicts with the new mechanics.
- Improved and corrected various mod localizations.

