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Project - New Wind

A comprehensive gameplay overhaul featuring dynamic enemy AI, role-based daily routines for villagers, overhauled health regeneration, and new materials to counter the revamped undead mechanics.

File Details

newwind-1.0.1.jar

  • R
  • Apr 26, 2026
  • 492.92 KB
  • 18
  • 1.21.1
  • NeoForge

File Name

newwind-1.0.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-new-wind-1521840:7996623"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Systemic Changes

  • Surface spawns during a New Moon are now biome-specific (Husks in arid regions, Strays in icy regions).
  • Regional variants (Husks/Strays) now have a 50% chance to replace standard mobs in their respective biomes underground.
  • Sleeping now requires a minimum light level. Resting under the open sky may result in immediate Phantom ambushes. During a New Moon, the "safe distance" from monsters required to sleep is significantly increased.
  • Infestation Overhaul: Improved the logic of the Infestation. Environment now restores to its original state once the Infestation source is burned or destroyed.
  • Added new brewing paths for Poison Resistance and Decay (Wither) potions.
  • The Wandering Trader may now rarely carry the Dead Man’s Eye flower.

Fixes & Refinements

  • Fixed an item duplication bug when salting food in bowls or bottles.
  • Normalized the appearance rates of Creepers and Spiders on the surface.
  • Fixed an issue where Strays could spawn outside the New Moon phase on the surface.
  • Corrected Item and Block tags for improved mod compatibility and EMI integration.
  • Resolved minor errors in damage processing and spawn-type identification for Golems.