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Project Island

Void overworld floating islands worldgen.
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projectisland-0.1.0.jar

File nameprojectisland-0.1.0.jar
Uploaded
May 5, 2026
Downloads
29
Size
469.5 KB
Mod Loaders
NeoForge
File ID
8041341
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:project-island-1534225:8041341"

Learn more about Curse Maven

What's new

[0.1.0] — 2026-05-05

Added

  • NeoForge 1.21.1 mod id projectisland: procedural floating islands overworld, server-authoritative island saved data, starter / rescue behavior tuned for void play.
  • Harpoon + rope anchors — linking, tiered limits, stress/damage, rope surfing, linked-anchor mining vs rope HP; optional action-bar style toasts (server → client).
  • Island HUD — server → client sync for beacons / navigation; optional Waystones activation merge and Xaero waypoint mirror behavior when those mods are installed.
  • Config — projectisland-common.toml / projectisland-client.toml for worldgen, spawn tuning, HUD, rescue, and compat keys (see in-game or default configs on first run).
  • Optional integrations — hooks for Lootr, Wings Of Fire (loot), Realm RPG: Treasure Balloons, Friends&Foes, CNB, Skill Tree / Spell Engine stack, etc., when corresponding mods are loaded (neoforge.mods.toml optional entries).
  • Bundled CC0 resource pack — Unshaded Blocks (client; enable in Resource packs).

Fixed

  • Dedicated server channel registration for action_bar_toast: clientbound toast handler is dispatched without forcing the dedicated server classloader to load client-only UI classes during payload registration (same JAR must still be present on the server mods/ folder).

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