Project Hero 0.12.16
Curse Maven Snippet
What's new
Project Hero v0.12.16 - Commands, Wolverine overhaul, Super Regeneration
Commands
- /projecthero now has exactly three subcommands (op-only):
power grant|remove|stack <power> [player]for every power in the mod,locate <structure>for every structure the mod adds, andraid start|end|removetimer|advancetimer <supervillain|gravebound>. All the old per-hero, Titan, event and self-service commands are gone. /squad is unchanged.
Thor
- If a Thor lets go of the hammer and then gains any other power, they become unworthy - they can no longer lift Mjolnir and stack it on top of their new power.
Wolverine
- New death resurrection (3 minute cooldown): a lethal hit no longer kills you. You rise in the raw flesh model at 30% health and cannot take damage for 10 seconds, but you are slowed (Slowness III), blinded and weakened. Then the debuffs lift and your skin slowly grows back over the flesh for another 10 seconds. While it is recharging you can die.
- Claw Slash (R), Cross Slash (G) and Frenzy (V) are now area attacks hitting everything around you.
- Rage bar: +1% for every hit you land or take (flat, regardless of damage) and it drains 5% per second after 10 seconds out of combat.
- You cannot hold items in either hand while the claws are out; they are stowed in your inventory (the claws retract if there is no room).
- Healing factor nerfed: 3 HP/s, 6 HP/s below half health, 9 HP/s below a quarter (was 4/8/12).
- Wolverine Suit is now leather-level armour and visibly tears and bloodies as your health drops (three damage stages).
- Fixed: the Wolverine Suit boots recipe never loaded in 0.12.14 and 0.12.15.
Super Regeneration
- Cellular Surge now adds +8 HP/s on top of your regeneration (was +4). Base 4 HP/s and Regeneration Mode's +4 HP/s are unchanged.
Guide / docs
- Hero Guide, Wolverine reference and CurseForge description updated.
This mod has no additional files
