File Details
darkcraft-4.0.0.jar
- B
- Jun 21, 2025
- 39.66 MB
- 53
- 1.20.1
- Forge
File Name
darkcraft-4.0.0-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
***Changelog for version 4.0.0: Blood Moon Rising & The Hunt Begins***
**Yummy bugfixes**
Not going to lie, i started writing this then accidentally deleted it all i know is a multitude of bugs are fixed, however some may still be there keep reporting, i usually write my changelogs as i add things so thats on me.
>Fixed Moonshadow serum not being drinkable.
>Changed animation from "eat" to "drink" for both sunveil tonic & moonshadow serum
>fixed the eclipse bug
>fixed a bug with spirit mediums being given gifts for spamming in and out of beds.
>Nerfed vampire's blood gain from villagers to make players worth more.
>Buffed blood gain from players.
**Blood Moon Rising**
*>Ascended vampires*
-These are a new kind of vampire, way more durable and way harder to kill, they can only be killed through a limited source of tools.
-They have the ability to call upon a blood moon.
*>Feeding changes*
-Vampires have fangs and eyes that appear when they feed this can be changed with the /DCcharactercustomisation
*>Blood Moon*
-All vampires become twice as thirsty, their fangs become drawn out and their eyes change as if they were feeding.
*__Vampire Archetypes__*
These are similar to witches having subtypes
*>Nixborn* [Obtainable through becoming a vampire only 1 in 20 chance.]
-These vampires loose thirst twice as fast, they deal more damage with their fangs and drain blood from victims quicker, and they get more.
*>Erythrarch* [some vampires naturally have it (1 in 10) otherwise a witch turned vampire has a (1 in 10) chance to not have it]
-Can use their blood to cast a limited amount of vampire specific spells can be found in "The Art Of Blood Magic"
*__How to become an Ascended Vampire__*
>Be a pureblood.
>Do not have your vampire side sealed.
>Complete the following achievements
-Bullseye
-Uneasy Alliance
-Two birds one arrow
-Not Quite "Nine" Lives
Once you have those requirements. Sleep in a bed.
**The Hunt Begins**
*>Added the Hunter's Workbench*
-Used to craft all hunter equipment.
*>Added Night-Reaper Rose Throwing flask*
- Effects entities nearby its landing radius with Night-Reaper Rose, Ascended vampires are immune to this.
*>Added Wolfsbane Throwing flask*
- Effects entities nearby its landing radius with Wolfsbane.
*>Added Spellbane Throwing flask*
- Effects entities nearby its landing radius with Spellbane.
*>Supernatural Hunter Armour Set*
-Unspecialised and slightly better than iron gear [looks cooler too]
*>Supernatural Hunter's Sword*
-slightly stronger than iron sword with more durability than netherite
*>Vampire Hunter's Armour*
-Provides basic protection against vampires, along with being slightly better than the normal set.
*>Vampire Hunter's Sword*
-Deals more damage to all vampires and infected with Night-reaper, as its piercing the vampire ascended vampires are effected, This effect stacks on fledgling vampires.
*>Lycan Hunter's Sword*
-Deals more damage to all werewolves and infects with Wolfsbane, This effect stacks on non Pack leaders.
*>Witch Hunter's Armour*
-[W.I.P WILL BE NERFED] due to the next update changing alot of spells this will be changed, Currently the armour makes witch hunters immune to nearly all spells. THIS WILL BE CHANGED IN THE NEAR FUTURE.
*>Witch Hunter's Longsword*
-On hit infects with witches with Spellbane.
***IT IS NOT RECOMMENDED TO WEAR THE ARMOUR USED TO HUNT YOUR SPECIES!!***
**Other bits**
-Added a dagger known as "Sinless" currently useless and unobtainable.
-Vampire's now feed with a custom face overlay.
Sorry again for the late release, uni was alot at the end of the year, but we are back for the summer, i want to try get updating like normal!
Please do keep supporting the mod it means alot to me and keep reporting bugs!
Joining the discord allows you to take part in votes that change the mod!
https://discord.gg/TK3aedf7de

