Professions-1.18.2-FORGE-0.3.9-all.jar
Curse Maven Snippet
What's new
too many changes, check the fabric changelogs
Config version 3
new config option: "useHardcoreDatapack"
Default false. Requires 'useBuiltinDatapack' to also be true. The hardcore datapack locks progression
meaning you will need to level up to use certain things. I recommend using autoJoinProfessions and preventLeavingProfession
if you are going to be using this mode.
more actions included.
made it easier to level up, instead of taking 7.7 million exp to get to level 100, it only takes 1 million.
perks are now included in the base jar.
Alchemist: Health, Armor Toughness
Builder: Health x2, Movement Speed
Crafting: Health, Attack Damage
Enchanting: Health, Movement Speed
Farming: Health, Movement Speed
Fishing: Health, Attack Damage, Luck
Hunting: Health, Knockback Resistance
Logging: Health, Attack Damage
Mining: Health, Knockback Resistance
Smithing: Health, Attack Damage
Trading: Health, Movement Speed, Armor
each profession can give you ~10 hearts at max level. but you start with 6 hearts now
startup flag
`-Dprofessions-debug=true` for when you want to debug which blocks/items do or don't have actions or unlocks attached to them. Best tested in singleplayer with your datapacks.
This mod has no additional files

