Productive Farming

Productive Farming adds 160 crops with genetic traits and breedable, colorful flowers to Minecraft.

File Details

productivefarming-26.1.2-0.11.0.jar

  • R
  • Jun 23, 2026
  • 3.83 MB
  • 41.8K
  • 26.1.2
  • NeoForge

File Name

productivefarming-26.1.2-0.11.0.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:productivefarming-944463:8304050"
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26.1.2-0.11.0

- Added Productive Trees compat: the Farm Controller now harvests ripe fruit from fruit trees
- Nutrient water now accelerates fruit tree growth as well as crops
- Harvested fruit is collected straight into the controller instead of dropping on the ground
- The Farm Controller now stops harvesting crops and fruit while its output is full, instead of harvesting and destroying the overflow
- Lowered nutrient water usage per growth tick from 100 to 50 mB


26.1.2-0.10.0

- Reworked the AgriTech and AgriTech: Evolved integration to use AgriTech's official events instead of mixins
- Crop stats now show in Jade for AgriTech: Evolved's Advanced Planter
- The yield stat no longer inflates seed drops
- Fixed vertical trellis crops (vanilla, cucumber, zucchini, luffa and more) dropping nothing and not gaining stats when harvested
- Fixed the Farm Controller's brick faces not lining up with the multiblock when rotated
- Fixed the Crop Mutation and Crop Fruiting JEI recipe backgrounds rendering squished in the corner


26.1.2-0.9.0

- Added AgriTech and AgriTech: Evolved compat
- Crop stat increase chance is now fully data-driven through the stat_increase_chance datamap replacing the config
- Mystical Agriculture seeds are grouped into mystical_tier_1 through mystical_tier_5 tags, with higher tiers given a lower stat increase chance (0.05 down to 0.01)
- Fixed Mystical Agriculture seeds not keeping their crop stats when harvested
- Harvested vanilla and modded crop seeds now always carry crop stats
- Fixed only one input slot being usable in the Farm Controller


26.1.2-0.8.0

- Added AgriTech and AgriTech: Evolved compat: crops can be grown in their planters
- Crop stats now apply in AgriTech planters: growth speeds up processing, yield grows the output, and harvested seeds keep their stats
- Fixed Mystical Agriculture fertilizer no longer working on crops
- Bone meal is now consumed when used on vanilla and modded crops
- Fixed crop stats tooltip being shown twice on seeds
- Fish farms now cull overpopulated fish and breed reliably
- Fish farm entities no longer despawn


26.1.2-0.7.0

- Crop stats now apply to Mystical Agriculture, Croptopia and Silent Gear crops when those mods are installed
- Added tag for crop stat mod compatibility
- Renamed the traitsOnVanillaCrops config option to statsOnExternalCrops, covering all non-Productive Farming crops
- Added flowers to the BEE_FOOD tag
- Fixed seed bags rendering
- Fixed flowing nutrient water and the nutrient water bucket failing to render
- Fixed the feeding trough not working


26.1.2-0.6.1

- Bump lib version


26.1.2-0.6.0

- Port to 26.1.2