Productive Farming

Productive Farming adds 160 crops with genetic traits and breedable, colorful flowers to Minecraft.

File Details

productivefarming-26.1.2-0.9.0.jar

  • R
  • Jun 14, 2026
  • 3.82 MB
  • 38.3K
  • 26.1.2
  • NeoForge

File Name

productivefarming-26.1.2-0.9.0.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:productivefarming-944463:8248690"
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26.1.2-0.9.0

- Added AgriTech and AgriTech: Evolved compat
- Crop stat increase chance is now fully data-driven through the stat_increase_chance datamap replacing the config
- Mystical Agriculture seeds are grouped into mystical_tier_1 through mystical_tier_5 tags, with higher tiers given a lower stat increase chance (0.05 down to 0.01)
- Fixed Mystical Agriculture seeds not keeping their crop stats when harvested
- Harvested vanilla and modded crop seeds now always carry crop stats
- Fixed only one input slot being usable in the Farm Controller


26.1.2-0.8.0

- Added AgriTech and AgriTech: Evolved compat: crops can be grown in their planters
- Crop stats now apply in AgriTech planters: growth speeds up processing, yield grows the output, and harvested seeds keep their stats
- Fixed Mystical Agriculture fertilizer no longer working on crops
- Bone meal is now consumed when used on vanilla and modded crops
- Fixed crop stats tooltip being shown twice on seeds
- Fish farms now cull overpopulated fish and breed reliably
- Fish farm entities no longer despawn


26.1.2-0.7.0

- Crop stats now apply to Mystical Agriculture, Croptopia and Silent Gear crops when those mods are installed
- Added tag for crop stat mod compatibility
- Renamed the traitsOnVanillaCrops config option to statsOnExternalCrops, covering all non-Productive Farming crops
- Added flowers to the BEE_FOOD tag
- Fixed seed bags rendering
- Fixed flowing nutrient water and the nutrient water bucket failing to render
- Fixed the feeding trough not working


26.1.2-0.6.1

- Bump lib version


26.1.2-0.6.0

- Port to 26.1.2