File Details
PresenceFootsteps-r29+1.16.4.jar
- R
- Dec 30, 2020
- 6.88 MB
- 355.7K
- 1.16.5+3
- Fabric
File Name
PresenceFootsteps-r29+1.16.4.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
Curse Maven Snippet
Changelog
- Added a Turkish translation thanks to contributions by @egeesin (If there are any translation errors, direct it towards him) (#64)
- Added a "wet" substrated (suggested by #63)
- From now on, whenever it is raining and you step on a block open to the sky, you will hear additional wet or muddy footstep sounds
- Slightly adjusted the sounds created when falling or stepping on chain blocks
Improved Step Determination
Bad name, let me explain: When standing on the ledge between two blocks, typically the mod would produce sounds for both blocks you're standing on, but it would also produce sounds for half blocks or partial blocks that don't quite reach the player's feet.
From now on it will only produce sounds if the player's feet actually reach the top of the block.
Blockmap.json
- Added global selectors to facilitate the "wet" substrate. Specifying '*' instead of a tag or block id will apply that entry to all blocks.
Bugs Squashed
- Fixed pitch not varying for metals sounds
- Fixed resource support for the blockmap not being applied correctly (#67)
- Fixes for modded and unmapped block sounds (#66)
- Fixed the primitive map. Blocks without an explicit mapping, like modded blocks, should now produce sounds appropriate to their vanilla counterpart provided they use an existing stepping sound present in the game.
- Blocks with no mapping and no matching primitive will produce the same sounds they would if Presence Footsteps were not installed

