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Presence Footsteps (Forge)

An unofficial port of Presence Footsteps from Fabric to Forge

File Details

1.18.2-1.5.1

  • R
  • Jan 11, 2023
  • 6.83 MB
  • 4.0M
  • 1.18.2
  • Forge

File Name

PresenceFootsteps-1.18.2-1.5.1-forge.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:presence-footsteps-forge-433068:4328018")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

A full port of Presence Footsteps 1.5.1 for MC 1.18.2 to Forge.

Please let me know if you find any bugs in this port that aren't in the Fabric version, such as missing functionality.

Forge-specific:
- First stable release for 1.18.2, meaning full feature parity with the Fabric version! :D
- The F10 config GUI is now implemented and its keybind is configurable
- Update checking is now implemented using Forge's version checker system
- Built for Forge 40.2.0+

Ported all changes from Presence Footsteps [Fabric] 1.5.1 for MC 1.18.2:
- Fixed footstep sounds being played twice whilst jumping #153
- Added a separate sound/subtitle for stone crumbling #153
- Redid the basalt sounds to remove the sandstone subtrate from them and adjusted the cracking to sound a little less like ice
- Fixed sound resolution on the edges of blocks in some small cases resolving to the incorrect side
- Added a Ru_Ru translation #132
- Added a Cs_Cz translation #140
- Fixed crashes due to entities with misconfigured stances #135
- From now on any entity derived from a known golem type (shulker, ermour stands, boats, minecarts) will not be able to produce footsteps. Only living things with feet, in essence, are supposed to produce footstep.
- Added speed attenuation #122
- Footstep volume can now change depending on how fast you're moving.
- The amount by which it changes is configurable using a slider in the settings screen.
- Improved the general layout of the settings screen and clarified what some options do
- Added a separate volume slider to control your own volume separately from other players - The master volume will still affect both, though
- Fixed duplicate sounds having a chance to play when both feet resolve to the same material #142