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Power of Energy

Energy-powered resource generators with 5 tiers, upgrade cards and an endgame Plasma Reactor. Turn energy into resources: tiered generators, new ores and a Plasma Reactor.
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Power of Energy 1.0.0 (NeoForge 1.21.1)

File namepowerofenergy-1.21.1-1.0.0.jar
Uploader
Duskbr001Duskbr001
Uploaded
Oct 6, 2026
Downloads
12
Size
4.4 MB
Mod Loaders
NeoForge
File ID
9083459
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:power-of-energy-1730613:9083459"

Learn more about Curse Maven

What's new

Power of Energy 1.0.0 — NeoForge 1.21.1

First release / Primeira versão.

English

  • Resource generators powered by FE: Mineral, Pastoral, Shadow and Nutritive (Land/Ocean), with animated scenes, Tier Cores (T1–T5), Upgrade Cards and generation pools configurable in JSON; 3x3x3 structure turns the generator into a giant version.
  • Power: Combustion Generator, Energized/Compressed Coal, Solar Panels (with Lunar Lens), Wind Turbines, Fluid Generator, Plasma Batteries, cables and the Plasma Reactor multiblock (heat, coolants, alarm and configurable meltdown); wireless power with the Plasma Linker.
  • 5 new ores — Voltium, Resonite, Pyrium, Nyxium, Zenithium — with configurable world generation and c: tags.
  • Tech Table with its own recipe type (keeps enchantments and data on upgrades), tools and weapons in 5 tiers (area/vein mining, auto-smelt), bow, crossbow, shield, Plasma Gun and Plasma Gauntlet.
  • Plasma Exosuit: modular armor in 5 tiers with modules, flight and HUD.
  • Containment Sphere (mob capture, bosses included), Arcane Infuser (enchantment library), Replication Chamber, Experience Distiller, Plasma Alchemist.
  • Logistics: Quantum Bridge (wireless items/fluids), fluid pipes and tanks, Holo-Tablet (remote monitoring and control).
  • Endgame: Force Field Generator, Temporal Accelerator, Dimensional Portal, Plasma Matter (Recycler, Scanner, Replicator), Companion Drone, Research Lab with a configurable tech tree.
  • Advancement tree, original sounds (machine loops with a limit and a client toggle), guide book (Patchouli, EN/PT-BR), JEI pages.
  • Optional integrations: JEI, Patchouli, KubeJS and CraftTweaker (Tech Table recipes and config changes by script; examples in examples/).

Português (Brasil)

  • Geradores de recursos movidos a FE: Mineral, Pastoril, Sombrio e Nutritivo (Terra/Oceano), com cenas animadas, Núcleos de Tier (T1–T5), Cartões de Upgrade e pools configuráveis em JSON; a estrutura 3x3x3 transforma o gerador numa versão gigante.
  • Energia: Gerador de Combustão, Carvão Energizado/Comprimido, Painéis Solares (com Lente Lunar), Turbinas Eólicas, Gerador de Líquido, Baterias de Plasma, cabos e o Reator de Plasma multibloco (calor, refrigerantes, alarme e derretimento configurável); energia sem fio com o Controle Vinculador.
  • 5 minérios novos — Voltium, Resonite, Pyrium, Nyxium, Zenithium — com geração configurável e tags c:.
  • Mesa Tecnológica com tipo de receita próprio (upgrades mantêm encantamentos e dados), ferramentas e armas em 5 tiers (mineração em área/veio, auto-fundição), arco, besta, escudo, Arma de Plasma e Manopla de Plasma.
  • Exotraje de Plasma: armadura modular em 5 tiers, com módulos, voo e HUD.
  • Esfera de Contenção (captura de mobs, inclusive chefes), Infusor Arcano (biblioteca de encantamentos), Câmara de Replicação, Destilador de Experiência, Alquimista de Plasma.
  • Logística: Ponte Quântica (itens/fluidos sem fio), canos e tanques, Holo-Tablet (monitorar e controlar à distância).
  • Fim de jogo: Gerador de Campo de Força, Acelerador Temporal, Portal Dimensional, Matéria de Plasma (Reciclador, Scanner, Replicador), Drone Companheiro, Laboratório de Pesquisa com árvore tecnológica configurável.
  • Árvore de conquistas, sons originais (loops de máquinas com limite e opção no cliente), livro guia (Patchouli, PT-BR/EN), páginas no JEI.
  • Integrações opcionais: JEI, Patchouli, KubeJS e CraftTweaker (receitas da Mesa Tecnológica e configs por script; exemplos em examples/).

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