Potentia

Potentia adds superpowers and more through 'Potentia Serums'

File Details

potentia-0.1.0.jar

  • R
  • Jun 4, 2026
  • 10.64 MB
  • 389
  • 1.20.1
  • Forge

File Name

potentia-0.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:potentia-1273469:8198011")
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Changelog Potentia 0.1.0



Additions:

  • Generic: Ground smash combat ability 
  • General: Regeneration effect will speed up limb recovery process (If you have the regeneration needed for it)
  • Generic: Scientist villager can now trade cybernetic station and cybernetic arms as a last resort if limbs are lost without any ways to obtain them back
  • Biological Aptitude: Can tell special powers through using the analyzer

 

Changes:

  • General: Losing all arm limbs still leaves you a very slight reach, making it possible to open chests etc
  • General: Losing ability to walk/jump due to limb loss, will give you +1 step height, making it possible to crawl across terrain
  • General: Nucleotides for fire resistance, oxygen independence etc will now be of a random grade when extracted
  • General: Altered the way MobWithPowers gamerule and NaturalBorn works. It’s now percent-based rather than 1 in x based
  • Creation: Can now create palladium items as well
  • Viltrumite: Gave the power skillpoints
  • Viltrumite: Viltrumite hold, throw, crush and necksnap, mighty stance, knifehand has been revamped
  • Viltrumite: Added Ground Smash ability
  • Explosion: Sweat Meter goes up a bit slower
  • Speedforce galaxy: icon bugged
  • Reinvigoration: Replenishes based on stamina rate




Fixes:

  • General: Cybernetic implants not having any effects
  • General: Combat program not working for Poyhug device
  • General: Existing cybernetics should be visible during regeneration animation
  • General: Fixed regeneration animation when having titanirium skeleton
  • General: Using imminuere and a DNA-Segment allowed you to to gain powers without using a serum. You can no longer use these DNA segments without having powers
  • General: Special Power DNA segments of Mutation type not working
  • General: Hopefully fixed the bug where mobs can reroll powers if not given a power upon reload
  • Telekinesis: Portal blocks, as in the purple bits can be moved with telekinesis. You can now also move obsidian blocks etc
  • Cellular regeneration: Being depowered will now make you directly killable