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Potentia

Potentia adds superpowers and more through 'Potentia Serums'

File Details

potentia-0.0.7.jar

  • B
  • Dec 31, 2025
  • 9.20 MB
  • 2.9K
  • 1.20.1
  • Forge

File Name

potentia-0.0.7.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:potentia-1273469:7402247")
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Changelog Potentia 0.0.7

 

Additions:

  • General: Realistic Mob breeding in relation to inherited traits
  • General: Made it possible to have kids. Yes, you read that right -_-

 

  • Potential Special Power
  • Shock Absorption Special Power
  • Genetic Imprint Special Power
  • Explosion Special Power
  • Anura Physiology Special  Power
  • Dimensional Storage Special  Power
  • Thermokinesis Special Power
  • Biological Aptitude Special Power

 

  • Combat: Combat (Dual wielding ability)
  • Combat: Wall Climbing ability

 

  • Intangibility: Permutation ability
  • Marksmanship: Custom Aimbot target
  • Cryokinesis: Piercing Ice wall
  • Cryokinesis: Toggleable ice permanence for Ice Surfing and such

 

Changes:

  • General: Collar explosion is slightly altered
  • General: Altered physics for projectiles
  • General: Armor requirement for bullet resistance is doubled from 80 to 160
  • General: Attribute Limiters are more intuitive and more logical in the way they operate
  • General: DNA segment use no longer requires re-use of serum
  • General: Nightvision improvements
  • General: Mob attributes work on the same chance-curve as players
  • General: Heightened Perception working better on players

 

  • Crystalized Carbon Skin: Toggle Sound
  • Intangibility: Matter overwrite can now work on players
  • Intangibility: Some keybind changes and alteration of free phasing
  • Stockpile: Stockpile destruction
  • Magnetokinesis: Reduced damage from block telekinesis strikes
  • Alveolar Expansion: Super Breath deals low damage now
  • Biokinesis: Given a stamina cost and slight delay to poison immunity
  • Laser Vision: Some limits to the blocks it can destroy
  • Viltrumite: Thunderclap can now destroy blocks when crouching
  • Power Absorption: Works more similar to how it used to in the sense that you can replace powers
  • Power manipulation: Giving Powers will no longer cost Max Stamina





Fixes:

  • General: Reloading used to reroll the chances of a mob getting powers
  • General: Some problems with the Destabilizer Cuffs
  • General: Some problems with curios?
  • General: Fixed wayyy too high stamina replenishment rate at above 2000 max stamina
  • General: Flight and Regeneration was impossible to get S-tier naturally
  • General: Fixed genetic isolator not working on some powers

 

  • Cryokinesis: Fixed destruction toggle 
  • Magnetokinesis: Solved bottleneck in progression early on
  • Biokinesis: Failsafe for night vision
  • Aquatic Physiology: Fixed skillpoints not being obtained
  • Telepathy: Fixed certain abilities removing progression
  • Stockpile: Fixed a duplication bug
  • Stockpile: Fixed some issue when inheriting previous powers
  • Stockpile: Fixed the black full cowling eyes
  • Stockpile: Fixed potential crash when enabling individual body parts
  • Stockpile: Fixed some aspects with power transformer
  • Creation: Player wasn’t able to get a secondary power with creation
  • Pyrokinesis: Destruction toggle issues
  • Tachyokinesis/Speedforce: Fixed skillpoints aspects
  • Speedforce: Lightning gauntlet not being visible
  • Power Manipulation: Fixed the power being possible to get by multiple
  • Marksmanship: Player Aimbot
  • Clairvoyance: Fixed stamina consumption and progression not working