File Details
potentia-0.0.7.jar
- B
- Dec 31, 2025
- 9.20 MB
- 2.9K
- 1.20.1
- Forge
File Name
potentia-0.0.7.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog Potentia 0.0.7
Additions:
- General: Realistic Mob breeding in relation to inherited traits
- General: Made it possible to have kids. Yes, you read that right -_-
- Potential Special Power
- Shock Absorption Special Power
- Genetic Imprint Special Power
- Explosion Special Power
- Anura Physiology Special Power
- Dimensional Storage Special Power
- Thermokinesis Special Power
- Biological Aptitude Special Power
- Combat: Combat (Dual wielding ability)
- Combat: Wall Climbing ability
- Intangibility: Permutation ability
- Marksmanship: Custom Aimbot target
- Cryokinesis: Piercing Ice wall
- Cryokinesis: Toggleable ice permanence for Ice Surfing and such
Changes:
- General: Collar explosion is slightly altered
- General: Altered physics for projectiles
- General: Armor requirement for bullet resistance is doubled from 80 to 160
- General: Attribute Limiters are more intuitive and more logical in the way they operate
- General: DNA segment use no longer requires re-use of serum
- General: Nightvision improvements
- General: Mob attributes work on the same chance-curve as players
- General: Heightened Perception working better on players
- Crystalized Carbon Skin: Toggle Sound
- Intangibility: Matter overwrite can now work on players
- Intangibility: Some keybind changes and alteration of free phasing
- Stockpile: Stockpile destruction
- Magnetokinesis: Reduced damage from block telekinesis strikes
- Alveolar Expansion: Super Breath deals low damage now
- Biokinesis: Given a stamina cost and slight delay to poison immunity
- Laser Vision: Some limits to the blocks it can destroy
- Viltrumite: Thunderclap can now destroy blocks when crouching
- Power Absorption: Works more similar to how it used to in the sense that you can replace powers
- Power manipulation: Giving Powers will no longer cost Max Stamina
Fixes:
- General: Reloading used to reroll the chances of a mob getting powers
- General: Some problems with the Destabilizer Cuffs
- General: Some problems with curios?
- General: Fixed wayyy too high stamina replenishment rate at above 2000 max stamina
- General: Flight and Regeneration was impossible to get S-tier naturally
- General: Fixed genetic isolator not working on some powers
- Cryokinesis: Fixed destruction toggle
- Magnetokinesis: Solved bottleneck in progression early on
- Biokinesis: Failsafe for night vision
- Aquatic Physiology: Fixed skillpoints not being obtained
- Telepathy: Fixed certain abilities removing progression
- Stockpile: Fixed a duplication bug
- Stockpile: Fixed some issue when inheriting previous powers
- Stockpile: Fixed the black full cowling eyes
- Stockpile: Fixed potential crash when enabling individual body parts
- Stockpile: Fixed some aspects with power transformer
- Creation: Player wasn’t able to get a secondary power with creation
- Pyrokinesis: Destruction toggle issues
- Tachyokinesis/Speedforce: Fixed skillpoints aspects
- Speedforce: Lightning gauntlet not being visible
- Power Manipulation: Fixed the power being possible to get by multiple
- Marksmanship: Player Aimbot
- Clairvoyance: Fixed stamina consumption and progression not working

