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Potentia

Potentia adds superpowers and more through 'Potentia Serums'

File Details

potentia-0.0.6.jar

  • B
  • Dec 4, 2025
  • 8.59 MB
  • 128
  • 1.20.1
  • Forge

File Name

potentia-0.0.6.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:potentia-1273469:7294925")
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Had to double-upload it. Curseforge is really not that great at reviewing projects

 

Changelog Potentia 0.0.6

 

Additions:

  • General: Configurable Stamina Replenishment Rate
  • General: Possibility of selecting special power (at a great cost)
  • General: Special Power for Mobs
  • General: Certain powers can toggle off certain big destructions from ability/abilities

 

  • One For All: Passing on powers from previous users
  • Pyrokinesis: Heat Meter
  • Spatial Warping: Vacuum Rift for Elemental Portal

 

  • Power Manipulation Special Power
  • Cryokinesis Special Power
  • Transfer Special Power
  • Ocular Suppression Special Power
  • Alveolar Expansion Special Power



  • Genetic Isolator
  • DNA Segments for special powers
  • Genetic Destabilizer Block
  • Genetic Destabilizer Cuffs
  • Genetic Destabilizer Collar
  • Genetic Destabilizer Implant
  • Electronic Key
  • Implanter

 

Changes:

  • General: Large performance improvement due to animation reformating
  • General: Changed max strength for base attributes from 30 to 20
  • General: Permanent Stat increases are mostly removed
  • General: Stats now curve slightly, meaning powers below C tier is more common than powers above them
  • General: Removed Poyhug Player command
  • General: Refined the system for giving and taking mobs powers, making it far more similar to how it works for players

 

  • Base Abilities: Heightened Perception is available for all

 

  • Biokinesis: Dynamic Blood Infused system
  • One For All: Altered how one for all transferred to mobs work. They will now actively build up the power instead of having long lasting intervals between each stage
  • One For All: Semi-Changed name to stockpile
  • One For All: Full Cowling Eyes
  • One For All: New sfx
  • One For All: Blitz is now based on strength
  • Claw Protrusion: Bone Claw Sound change
  • Claw Protrusion: Lunge mechanics changed
  • Creation: DNA segments can not be made
  • Pyrokinesis: Fire Aspect is only activated on Flame Fists and Flame Coat
  • Pyrokinesis: Fire absorption has larger radius
  • Marksmanship: Some bow skils
  • Power Absorption: New system and no genetic point usage when stealing powers
  • Cellular Regeneration: New system for stamina drain





Fixes:

  • Combat: Take off could only be assigned to slot 1

 

  • One For all Finger-Arm output combinations
  • One For All: Shoot style left damage
  • One For All: Some issues when having the power at your third slot
  • One For All: Not being obtainable at the start
  • One For All: Ember gets properly removed
  • One For All: Fixed Power Transformations (i think)
  • Claw Protrusion: Progression bottleneck at the start
  • Claw Protrusion: Titanium Claw visuals not showing
  • Viltrumite: Fixed Aging not working
  • Telepathy: Made telepathy towards all consume stamina
  • Tachyokinesis: Now the power works for slots 4+
  • Tachyokinesis: Fixed All speedforce skillpoints icon