File Details
potentia-0.0.6.jar
- B
- Dec 4, 2025
- 8.59 MB
- 128
- 1.20.1
- Forge
File Name
potentia-0.0.6.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Had to double-upload it. Curseforge is really not that great at reviewing projects
Changelog Potentia 0.0.6
Additions:
- General: Configurable Stamina Replenishment Rate
- General: Possibility of selecting special power (at a great cost)
- General: Special Power for Mobs
- General: Certain powers can toggle off certain big destructions from ability/abilities
- One For All: Passing on powers from previous users
- Pyrokinesis: Heat Meter
- Spatial Warping: Vacuum Rift for Elemental Portal
- Power Manipulation Special Power
- Cryokinesis Special Power
- Transfer Special Power
- Ocular Suppression Special Power
- Alveolar Expansion Special Power
- Genetic Isolator
- DNA Segments for special powers
- Genetic Destabilizer Block
- Genetic Destabilizer Cuffs
- Genetic Destabilizer Collar
- Genetic Destabilizer Implant
- Electronic Key
- Implanter
Changes:
- General: Large performance improvement due to animation reformating
- General: Changed max strength for base attributes from 30 to 20
- General: Permanent Stat increases are mostly removed
- General: Stats now curve slightly, meaning powers below C tier is more common than powers above them
- General: Removed Poyhug Player command
- General: Refined the system for giving and taking mobs powers, making it far more similar to how it works for players
- Base Abilities: Heightened Perception is available for all
- Biokinesis: Dynamic Blood Infused system
- One For All: Altered how one for all transferred to mobs work. They will now actively build up the power instead of having long lasting intervals between each stage
- One For All: Semi-Changed name to stockpile
- One For All: Full Cowling Eyes
- One For All: New sfx
- One For All: Blitz is now based on strength
- Claw Protrusion: Bone Claw Sound change
- Claw Protrusion: Lunge mechanics changed
- Creation: DNA segments can not be made
- Pyrokinesis: Fire Aspect is only activated on Flame Fists and Flame Coat
- Pyrokinesis: Fire absorption has larger radius
- Marksmanship: Some bow skils
- Power Absorption: New system and no genetic point usage when stealing powers
- Cellular Regeneration: New system for stamina drain
Fixes:
- Combat: Take off could only be assigned to slot 1
- One For all Finger-Arm output combinations
- One For All: Shoot style left damage
- One For All: Some issues when having the power at your third slot
- One For All: Not being obtainable at the start
- One For All: Ember gets properly removed
- One For All: Fixed Power Transformations (i think)
- Claw Protrusion: Progression bottleneck at the start
- Claw Protrusion: Titanium Claw visuals not showing
- Viltrumite: Fixed Aging not working
- Telepathy: Made telepathy towards all consume stamina
- Tachyokinesis: Now the power works for slots 4+
- Tachyokinesis: Fixed All speedforce skillpoints icon

