File Details
Forge 1.20.1-1.2.0
- R
- May 20, 2026
- 17.58 MB
- 97
- 1.20.1
- Forge
File Name
polars_exploration_additions-1.2.0-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
- Added config files for feature spawn chance, mob spawn chance, and other miscellaneous things
- All values for mob and feature spawn chances are 1 by default, and can range from 0 (doesn’t spawn) to 1 (normal spawn behavior)
- The miscellaneous config file allows for the tweaking of withered matter spread speed, TNT barrel explosion power, giant and zombie horse spawn chances, and others
- Ores can now generate as part of a modded cave biome floor
- Underground ruin feature updated to spawn larger ruins
- Baobab feature changed
- Baobab trees are less likely to generate floating in the air
- Iron can now generate in large veins in crumbling caves
- Prismastone uses biome tags for generating
- Monastery, sculk jaw, and end ruin features made rarer
- Tall oak trees can now generate in scrubland biomes
- Crumbling caves no longer have a floor of infested stone, but generate patches of infested blocks on the walls
- Scrubland biomes are less common
- Gravitite cube structures are rarer
- New feature: lava fissures that spawn in volcanic mountains
- Bioluminescent and crumbling caves have more tuff
- Small and medium volcanoes won’t generate floating on water
- Nether dungeons are more likely to spawn higher up
- Nether dungeon loot can spawn with warped fungi on a stick and saddles
- Ocean temples use biome tags for generating
- All modded biomes have been moved to either is_overworld or is_nether tags depending on the biome
- New mob: echo soul
- Echo souls only spawn when a soul charge lands and they attack mobs if shot by the player, or the player if shot by the Poltergeist
- Echo souls die after they attack
- Construct mobs now use biome tags for spawning
- Endermite queens spawn more endermites when killed
- Endermite queen model and textures updated
- Endermite queens have an idle and falling animation
- The Poltergeist has a new idle animation
- Poltergeists shoot soul charges less frequently
- Cursed eyes have a new shoot sound
- New soul wail sounds for Poltergeists, soul stones, and necrosteel
- Blocks such as bushes and wooden boards are now flammable
- Spirit lamps can no longer be pushed by pistons
- Mobs now avoid stepping on withered matter
- Withered matter no longer deals damage to an entity if they have the immunity effect
- Fire and acid blasters have an animation for shooting
- When an echo shard is inserted into a tuff frame, it now spawns soul fire on nearby soul sand blocks
- New chorus and cypher stem textures
- Placable items like books and bottles can now be placed on the side of blocks, but they still need a support block under them
- Teleporter behavior changed
- Teleporters must have their position set by shift-right-clicking on the target teleport location before being placed
- Teleporters no longer have a UI
- Teleporters can teleport to different positions, so there doesn’t have to be only one global teleport location per world
- Sliders play a sound when right-clicked
- Spears can be shot by dispensers
- Ender charges now spawn dragon’s breath when hitting an entity or block
- Nether rod model updated
- Molten spears ignite the ground when hitting an entity
- Astral spears spawn dragon’s breath on hitting an entity
- Astral and molten spears deal less knockback
- The ravaging effect now plays a sound and emits particles when activated
- Hunger potion duration doubled
- The soul stone plays a sound when killing mobs
- The chisel tool can be repaired with copper ingots
- Creative inventory order changed



