pocket-0.21.0.jar
Curse Maven Snippet
What's new
Create: Pocket Sized Alpha v0.21.0 w/ Pym 0.4.0
NEW REQUIREMENTS
- Pehkui 3.8.3 or newer is required.
- Pym 0.4.0 is bundled inside the Pocket jar. No separate download needed.
- Client and server must both be on 0.21.0.
LICENSE
- Pocket & Pym code is now under PolyForm Shield 1.0.0. Assets stay All Rights Reserved. See LICENSE.md
NEW
- Blueprint Casing (replaces Blueprint Tile). New Omni texture, encased shafts, cogwheels, and large cogwheels with it.
- Flexible Shaft and Flexible Coupling (WIP)
- Magnifying Glass (WIP)
PYM
- Springs can't connect blocks of different sizes because rn they explode often
- Transmission & Linkage hydraulics and universal joints now scale and taper between different sized crafts
- Faster entity lookups around scaled sublevels
- Experimental Simurail support, off by default
- New links API so other mods can make connected sublevels scale together
PONDERS
- Highly experimental new ponder ability to scale a sublevel inside a ponder
- For now, just a basic test on the Creative Shrinkray, please report any issues with viewing this before I proceed with making more comprehensive in-game docs using Ponders.
SCALING TOOLS
- Hold Ctrl while firing the Compression Cannon or Creative Shrinkray to rescale only the target, not its neighbours
- L-Click a target with the Personal Subspace Compressor or Creative Shrinkray to pick its scale
- Portable Subspace Compressor now has a Resize Protection lock
- Creative Shrinkray entity targeting fix which was causing crashes with absurdly small sublevels nearby
HOT GLUE
- Aim at a block's far edge to help glue faces hard to pick otherwise
- Welded crafts now scale around the weld pivot
MISC
- Pocketed case tooltips now show size at scale and entity count
- Schematic and Quill works on sublevels
- Punchy compat
- Fixed weld lines getting thick when zoomed in
- a bunch more tiny fixes.
CONFIGS
- resizeEntitiesOnCrafts moved to Pym as resizeEntitiesWithSublevels (default true).
- New Pym option: experimental.simurailSupport (default false).
SAVE GAMES
- Back up your world before updating please.
- Resized sublevels keep their scale when you update.
- Blueprint Tiles become Blueprint Casings when you update.
KNOWN ISSUES
- Collision can still lag when a large entity stands on a much smaller sublevel
- Pressure plates and similar blocks on 1/32 crafts don't react to 1x players. This is as an attempt to fix the lag mentioned previously...
- Scaled Contraptions (native Create ones, like the Mechanical Bearing) have no collision.
This mod has no additional files

