pocketdoor-1.11.1 for mc26.2
Curse Maven Snippet
What's new
Pocket Door 1.11.1 for Minecraft 26.2 (NeoForge, Java 25)
Everything since 1.9.0, the last file on CurseForge for 26.2: 1.9.1, 1.10.0, 1.10.1, 1.11.0 and 1.11.1.
/pocket fill (1.9.1)
- New: /pocket fill on|off. With fill off, double-clicking a wall with a block reskins only the clicked block, so a misclick can never replace a whole wall or floor. /pocket fill alone shows your setting; it is remembered per player.
- New config pocket.wholeFaceFill in pocketdims-common.toml (default true): false turns whole-wall filling off for everyone.
Pocket Upgrades (1.10.0)
- Pocket Expander (4 obsidian, 4 ender pearls, 1 eye of ender): right-click it inside a pocket you manage to grow the room in place by 16 wide and long and 8 high, up to 128x96x128 (config pocket.expandStep, expandHeightStep, expandMaxWidth, expandMaxHeight). Builds stay put, wall skins stretch outward, the exit door moves with the north wall, kept-loaded chunks follow. Not used up at the cap.
- Pocket Clock (clock, ender pearl, 7 glass): install it inside your pocket, then /pocket time day|noon|sunset|night|midnight|sunrise|<ticks> holds the pocket at that time of day for everyone in it; /pocket time sync follows the overworld again. Config pocket.clockNeeded=false lets every pocket set its time for free.
- The pocket sky is now the overworld sky (was the End sky): glass walls and ceilings show sun, moon, stars and clouds. On 26.2 the pocket runs on the overworld clock and a Pocket Clock pauses the client clock at the chosen time.
- Both items have JEI pages. Advancements: Room to Grow, Pocket Sun.
Shared team pockets (1.10.0)
- /pocket use team: your doors and /pocket home lead to your FTB Teams party's shared pocket; every party member may build, lock, trust, keep loaded, reset and upgrade it. Leaving the party sends you back to your own pocket. FTB Teams is optional (found by reflection). Config pocket.teamPockets.
- /pocket use <player>: live in a friend's pocket once they trusted you; /pocket use mine goes back; /pocket use alone shows where your doors lead. Doors lead to the pocket their placer is using, so one command moves all your doors.
- Advancement: Better Together.
API (1.10.1)
- New cancellable event PocketEvent.Reset, fired before /pocket reset or /pocket admin reset wipes a pocket, so add-ons such as Pocket Market can stop a reset that would destroy another player's things. The owner is told another mod stopped it.
The Hub (1.11.0)
- One shared 15x15x15 pocket, built automatically the moment the first player's pocket is. It is the directory of everyone's pocket.
- Whenever a player gets a pocket, a Pocket Door appears in the Hub's south wall, across from the entrance, with a nameplate above it showing the owner's name. 7 fit in a fresh Hub; when the wall is full the Hub widens by itself and no existing door moves. Transferring a pocket renames its plate.
- Every pocket now has a built-in Hub Pocket Door in its north wall, two blocks east of the exit door, with a HUB sign above it. Pockets from earlier versions get theirs the first time someone is inside.
- New block: Hub Pocket Door (Pocket Door + 4 lapis blocks). Leads to the Hub no matter who placed it or walks through it. Shows in JEI.
- Hub doors run exactly the same lock, ban and trust check as doors in the world, and visitor levels apply inside. Nobody gets into a locked pocket through the Hub.
- Every exit door, the Hub's included, always leads back out of the pocket dimension to where you first came in from the world, never back to the Hub, so you can't get stuck going round in circles. The Hub Pocket Door inside each pocket is the way back to the Hub.
- Only ops may build in the Hub, plus players added with /pocket admin hub builder <player> [remove]. /pocket admin hub tp takes an op there. The Hub can never be locked. Its doors, nameplates and the blocks above them can't be broken.
- No Pocket Door of any kind can be placed inside a pocket any more, by anyone.
- Advancement: Grand Central (walk from the Hub into a player's pocket).
Public Pocket Door (1.11.0): Pocket Door + 4 gold ingots. Leads whoever walks through it to their own pocket, whoever placed it. Great for spawn lobbies. Shows in JEI.
Skybox mods (1.11.0): config sky.custom and client command /pocketsky on|off hand the pocket sky to Topography, Simple Skybox and similar mods. Add-ons read PocketSky.customSky().
Fixes from the release review (1.11.1)
- No Pocket Door drops an item inside the pocket dimension any more, however it was removed (pistons, contraptions, other mods' tools): every door in there is the mod's own and comes back, so Hub doors can't be farmed for free doors.
- Expanding a pocket's length no longer leaves the old HUB sign floating in the room.
- A Hub door always leads to the pocket on its nameplate, even while that player lives in a team's or friend's pocket with /pocket use.
- Older pockets getting their Hub door: a block the owner had where the HUB sign goes is dropped as an item (contents included) instead of being deleted.
- /pocket home always works from inside someone else's pocket, even with home.enabled off, so a visitor whose host walled off the doors is never stuck.
Save data version 4 (new Times, Using, Teams entries); worlds from 1.9.0 and 1.8.x load unchanged. Recipe pages for the three new items show in JEI/EMI.
This mod has no additional files

