pocketdoor-1.9.0 for mc26.2
Curse Maven Snippet
What's new
Pocket Door 1.9.0 for Minecraft 26.2 (NeoForge)
Save-compatible with 1.8.x.
New: configurable pocket size
- New config keys in pocketdims-common.toml, section [pocket]: width (east-west), length (north-south, the exit door stays in the middle of the north wall) and height. All default to 64, the original size. Width and length 8 to 480, height 8 to 190.
- Every pocket saves the size it was built with, so the config only affects pockets built after the change. Existing pockets stay exactly as they are.
- /pocket admin reset <player> wipes a pocket and rebuilds it at the configured size; chunk loading follows the new room.
- /pocket info shows the pocket's size.
- Very large rooms take longer to build on first entry and to sweep for holes.
Locking and trust
- Your lock choice now sticks: unlocking a pocket while "new pockets locked" is on no longer re-locks it, and the sneak-click toggle reads the right state.
- Banning, untrusting or transferring a pocket now sends the affected player out immediately if they are inside.
- /pocket trust with several names no longer stops at your own name.
- Players banned while offline are no longer admitted on login.
- Admins no longer bypass the chunk-loading limits on their own /pocket load; /pocket admin load still does.
Visitor protection
- Look-only visitors can no longer pick up items (except ones they threw), use armor stands or move item frames.
- Visitors without build rights can no longer place boats, armor stands, paintings or item frames, throw splash or lingering potions, or fill and empty cauldrons.
- Holding a tool no longer blocks visitors from opening doors, chests and buttons; only the item use is refused, and ghost items in the hotbar are fixed.
- Non-owners can open the exit door while sneaking empty-handed again.
Pocket shell
- Shell holes containing water, lava or fire are now healed like empty ones.
- Waterlogged wall skins are no longer swept away.
- Pistons and carved pumpkins are refused as wall skins (they could open the shell).
Travel and safety
- Pocket admission is cleared properly when another mod teleports you out, on relog and on respawn, and cooldowns survive a relog.
- Pets and mounts that would land inside a block now arrive at your spot instead.
- Passengers are only dismounted once the trip is actually happening.
- A cancelled Enter event no longer leaves a half-built pocket behind.
- /pocket home from inside another pocket now fires the Leave event.
- Return height default now matches the other versions.
Other
- Corrupt save entries are skipped instead of crashing the load.
- Contraption hooks (Create Aeronautics, Valkyrien Skies) stop logging after an API mismatch instead of warning on every door use.
This mod has no additional files

