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Progressive Mob Wave Activations - PMWA - Day/trigger-based control of mob spawning!

Progressive Mob Wave Activations PMWA - Limit any mobs based on day number, registered mob kills, and distance from world centre

File Details

PMWA-2.1-forge-1.20.1.jar

  • R
  • Feb 8, 2025
  • 69.59 KB
  • 220
  • 1.20.1
  • Forge

File Name

PMWA-2.1-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:pmwa-1128354:6172579")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

PMWA 2.1

  • New extremely useful feature added - control all mobs from an entire mod by just using the mod ID with a dash after the colon. More convenient than any other options I’m aware of for achieving this result. Used in a format like “modname:-,””,10” (this would disable all mobs from the “modname” mod until day 10)
  • Added “never” condition for disabling mobs entirely without needing any condition where they’re able to spawn. Used in a format like “minecraft:zombie,””,never” (this would completely disable natural zombie spawning)
  • When you sleep, it will now trigger the next day, as the next day now triggers at day tick 1 instead of the end of the previous day. This prevents players from skipping days by sleeping and delaying the progression indefinitely.
  • Added bonus convenient “list” command that lists all stored data from the config file (chat messages only seen by player using the command)
  • Improved meter item function
  • Fixed issue where distance-based messages would sometimes not display.