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Plop is a client-side Fabric mod for Minecraft 1.20.1 that brings a full OptiFine-like experience to the Fabric ecosystem. It features 120+ configurable settings organized,

Description

🎮 Plop — An OptiFine alternative for Fabric 1.20.1

A comprehensive optimization and graphics enhancement mod for 1.20.1 Fabric.
120+ settings organized into 10 categories with a full-featured interface.


10 Settings Categories:

⚡ Performance

Setting Description
Smooth FPS Smooths framerate spikes
Fast Render Optimizes the rendering pipeline
Fast Math Uses simplified mathematical functions
Smooth World Smooths world loading
Lazy Chunks Delays the loading of distant chunks
Smart Animations Only animates visible textures
Entity Culling Stops rendering entities that are out of view
Chunk Updates/Frame 1-5 chunk updates per frame
FPS Limit 0 (unlimited) to 260
Simulation Distance 5-32 chunks
Entity Render Distance 50-500%
TileEntity Distance 16-256 blocks
Render Regions Enables region rendering
Item/Block Optimization Optimized rendering

 

✦ Quality / Graphics

Setting Description
Mipmap 0-4x Mipmapping levels
Mipmap Type Nearest / Linear / Bilinear / Trilinear
Antialiasing OFF / 2x / 4x / 8x
Anisotropic Filtering OFF / 2x / 4x / 8x / 16x
Better Grass Grass texture on the sides of blocks (Fast/Fancy)
Connected Textures Connects glass textures, etc.
Custom Colors/Sky/Items Supports custom resource packs
Emissive Textures Emissive (glowing) textures
Natural Textures Random rotation to avoid repetition
Better Snow Snow on the sides of blocks
Clear Water Transparent water
Random Entities Random textures for entities

 

❀ Details

Setting Description
Clouds OFF / Fast / Fancy
Cloud Height Height offset
Trees Fast / Fancy / Smart
Rain/Snow OFF / Fast / Fancy
Sky / Stars / Sun Toggle ON/OFF
Fog OFF / Fast / Fancy
Water Fast / Fancy
Dropped Items 2D / 3D
Entity Shadows Toggle
Vignette Fast / Fancy
Biome Blend 0 (OFF) to 7 (15x15)

 

♨ Animations (Toggle all with one click)

  • 12 togglable animations: Water, Lava, Fire, Portal, Redstone, Explosion, Flame, Smoke, Void, Terrain, Items, Textures
  • 9 togglable particle types: Water, Rain, Portal, Explosion, Drips, Fireworks, Campfire, Potions, Soul

 

☀ Lighting

Setting Description
Dynamic Lights Dynamic lighting (e.g., torch in hand)
Mode OFF / Fast / Fancy
Smooth Lighting Smooth lighting 0-100%
Gamma 0.0 to 5.0 (fullbright at 5.0)
Flicker Toggle light flickering

 

☁ Weather / Fog

Setting Description
Fog Density 0.0 to 2.0
No Fog Per dimension: Caves / Water / Nether / End
Weather Strength 0.0 to 2.0x
Improved Rain/Snow Denser particles
Lightning Flashes Toggle
Weather Sounds Toggle

 

◎ HUD / Interface

15 togglable information elements:

  • FPS, Coordinates, Biome, Direction (with degrees)
  • Light Level, RAM (with %), TPS
  • Entity Count, Loaded Chunks, Server IP
  • In-game Day, In-game Time, Real Time
  • Slime Chunk, CPS (Clicks per second)

Display Options:

  • Position: 4 corners of the screen
  • Scale: 0.5x to 3.0x
  • Semi-transparent background with adjustable opacity

 

🔎 Zoom

Setting Description
Zoom Enabled Toggle
Factor 2x to 10x
Smooth Zoom Smooth visual transition
Scroll Wheel = Zoom Scroll to adjust zoom level

 

 

 

✎ Advanced Rendering

Setting Description
Render Distance 2-32 chunks
Graphics Mode Fast / Fancy / Fabulous
GUI Scale Auto / 1-4x
Fullscreen / VSync Toggle
FOV 30° to 110°
Distortion / FOV Effects 0.0 to 1.0
Brightness 0.0 to 1.0