Description
Please Chop
Please Chop is a NeoForge mod that adds a lumberjack workstation and a LUMBERJACK villager profession.
The mod stays close to vanilla where it can:
- workstation blocks are normal villager job sites
- villagers keep normal profession levels and trading
- the workstation block entity owns the custom forestry runtime instead of replacing the villager AI with a generic framework
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Features
- One lumberjack workstation variant per overworld wood family:
- oak
- spruce
- birch
- jungle
- acacia
- dark oak
- mangrove
- cherry
- A
LUMBERJACKvillager profession tied to those workstations. - Manual and autonomous tree chopping.
- Tree detection for:
- normal single-trunk trees
- large spruce
- large jungle
- dark oak
- Replant tracking:
- trees are queued for replanting as soon as chopping finishes
- successful immediate planting during lingering removes the queued site
- queued sites are retried later when the villager has the right saplings
- Site scavenging for leftover tree drops.
- Workstation-specific trade specialization:
- the villager's trade wood type follows the workstation it is currently assigned to
- chopping and replanting still work for any supported tree type
- Debug chat and debug world overlays, disabled by default.
Recipe

Current Behavior
The workstation block entity is the main runtime owner.
At a high level:
- it finds or keeps one assigned lumberjack
- scans for eligible nearby trees
- reserves a tree so another workstation cannot claim it at the same time
- sends the villager to chop it
- lingers briefly for drops and possible immediate replanting
- remembers leftover drop sites and queued replant sites for later recovery
The villager stays a normal villager:
- trade level controls chop speed and daily tree quota
- normal villager restocking still applies
- job-site specialization only changes what the villager sells
Trades
Lumberjack trades are specialization-aware and level-based.
Examples:
- level 1:
- sells matching logs
- sells matching saplings
- oak lumberjacks also sell apples
- buys stone axes
- buys bread
- level 2:
- sells stripped logs
- sells leaves
- buys carrots and baked potatoes
- level 3:
- sells sticks
- sells species extras where applicable
- buys iron axes
- level 4-5:
- very low chance of selling enchanted axes
The specialization is reset from the villager's current workstation, not from the last item it chopped.
Config
The mod uses NeoForge's built-in config screen.
Current common config options:
debug.chat = falsedebug.render = false
Open Mods -> Please Chop -> Config to change them.
Development
./gradlew runClient
./gradlew build
Notes
- Tree detection is intentionally conservative. The mod prefers rejecting ambiguous shapes over harvesting player builds.
- Replanting is queue-based. If the villager does not have the right sapling yet, the site stays queued.
AI Usage
Unless otherwise noted, please expect that:
- Graphical assets are AI generated slop.
- Code is AI generated slop.
- Algorithms and ideas are mine.


