playtimeoverlay-1.2.0.jar
Curse Maven Snippet
What's new
- Three Independent HUD Elements: The playtime timer, in-game day counter, and in-game clock are now three completely independent HUD elements that can be positioned, scaled, and styled separately.
- New Feature: In-Game Clock: Displays the current in-game time calculated directly from Minecraft world ticks in a precise 24-hour format (`HH:mm`, e.g. `06:00`, `12:05`, `18:45`, `00:15`) with zero-padded minutes and customizable localizable format (`playtimeoverlay.format.time`).
- Independent Customization: Each element now features its own independent configuration options: visibility toggle, free X/Y screen position, scale (0.5x to 3.0x), RGB color sliders (0-255), and text drop-shadow toggle.
- Revamped In-Game Settings: Organized Cloth Config into three dedicated tabs ("Playtime Tracker", "In-Game Day Counter", and "In-Game Clock") with individual live previews and quick editor access.
- Enhanced Drag & Drop Editor: Move and position all three trackers simultaneously on screen with multi-element magnetic snapping: snaps to screen edges, center lines, grid steps, and magnetically aligns or stacks directly with the other HUD elements. Deactivated elements remain visible and movable with clear `[OFF]` badges.
- Issue Tracker Link: Added direct CurseForge issue tracker button in Mod Menu.
- Full Bilingual Localization: Complete English and German translations for all new elements, tooltips, settings, and formats.
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