5.0.0+1.21.1-neoforge
Curse Maven Snippet
What's new
[5.0.0] - 2026-10-07
The first Minecraft 1.21.1 release, available for Fabric and NeoForge. This brings the work from the development builds into one release.
Added
- Built-in WizardEx spell-school progression and RelicEx loot, relic equipment, infusion and consumable items.
- A character screen with Attributes, Combat Stats and Spell Schools pages, inventory access, school icons and the supplied stone, ivy and resource-bar artwork.
- More RPG Library support for Water, Earth, Air and Nature alongside the core spell schools.
- Fabric-only Spell Engine integration with Mana Attributes: mana costs, regeneration through the mana backend and substitution for missing eligible runes. The minimum automatic mana cost remains 20.
- Native relic armor rendering with support for armor trims.
- Separate publishing targets for each loader and platform, using mc-publish with verified artifacts and release-specific notes.
Changed
- Use the published Data Attributes 3.0.0 and Remnant 3.0.0 artifacts. Remnant remains a required separate mod bundled as a nested JAR; it does not need another download.
- Require Fabric Language Kotlin 1.13.7+kotlin.2.2.21+ or KotlinForForge 5.11.0+ to match the public dependencies.
- Store progression in loader-native attachments and item components. Existing 1.21.1 development saves keep their schemas; 1.20.1 progression and legacy item data are not automatically imported.
- Group configuration settings by purpose while retaining the existing 1.21.1 saved keys.
- Keep equipment tooltips compact, remove duplicate bonus rows and apply rarity colors consistently.
- Update download buttons to the PlayerEx DC project pages and document installation, commands and integrations.
Deprecated
- Standalone WizardEx and RelicEx addons. Their features are now built into PlayerEx; do not install their old JARs alongside PlayerEx 5.0.0.
Fixed
NeoForge configuration loading racing with other mods during parallel initialization. Load PlayerEx settings in queued common setup so existing values are read reliably.
Language-file rejection that caused missing labels and broken tooltips. The build now rejects non-string translations before packaging.
The mob-kill crash when the defeated entity has no Luck attribute.
Relic armor cube rotations that left model parts misaligned.
Saved health being clamped to 20 before login attribute reconciliation.
Multi-level purchase costs, reset retention, refund bounds and the original operator command structure.
Inventory-button hover borders, header placement and XP-label alignment.
Removed
- The private local Remnant Maven repository, development logs, temporary probes and obsolete milestone notes from the release source package.
This mod has no additional files

