File Details
playerstats-1.20.1-1.8.0.jar
- R
- Oct 2, 2025
- 1.74 MB
- 29
- 1.20.1
- Forge
File Name
playerstats-1.20.1-1.8.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
🛡️ Abilities Update 1.8.0
🔹 Follow Owner Available for mount-type mobs and Iron Golems. The mob will follow the player who bound it as an owner, similar to pets. 🔹 Teleport to Owner (requires Follow Owner) Available for mount-type mobs and Iron Golems. If the mob gets too far from the owner, it will automatically teleport close to them. Helps in situations where the mob gets lost or stuck. 🛡️ Taunt Available for Iron Golems and Wolves. Provokes nearby enemies, forcing them to target the mob instead of the owner.- Range of 16 blocks.
- Emits anger particles when activated.
- Attracts enemies for 30 seconds.
- After activation, enters a 60-second cooldown before it can be used again.
- Works passively.
- If the player is attacked, the golem immediately acts to defend them.
- Taunt draws enemies to the golem, diverting attention from the player.
- Defend Owner ensures that even if an enemy ignores Taunt and attacks the player, the golem reacts instantly.
- Together, these abilities turn the golem into a true personal guardian, capable of actively and strategically protecting the owner.
- Begins patrolling automatically within a 16-block radius, monitoring the area.
- Any hostile entity invading the territory is immediately attacked.
- Unlike Follow Owner and Defend Owner, which are player-focused, Patrol keeps the mob stationed, ensuring security of a specific point. (Cannot work together with Follow Owner and Teleport to Owner)
- This ability allows it to detect enemies at a distance within a 16-block radius, even through obstacles.
- Enemies detected by Patrol Vision can be highlighted with a Glowing effect, making identification easier.
- When entering combat, the wolf emits a powerful howl that inspires nearby allies, temporarily strengthening them.
- Upon detecting an enemy, the wolf emits a howl that grants attribute bonuses (such as strength, speed, or resistance) to itself and allies within range.
- Duration: The effect lasts for 30 seconds, followed by a 5-minute cooldown before it can be used again.
- When an entity with the Rebirth ability dies, it drops a Soul Fragment. To perform the Rebirth Ritual, a player must place a Soul Fragment and a Soul Stone on a charged Respawn Anchor, along with an equivalent entity as a sacrifice (for players, use a Villager).
- The ritual causes minor damage in the surrounding area and leaves both the executor and the revived entity on the brink of death, with extreme hunger and temporary weakness effects, requiring care and strategy to survive.
Improved debug mode
Some bug fixes

