Description
Player Events
See on github for updated info and better formatting
Note: this mod is server side only and won't work on clients
A Fabric mod that executes and sends configurable commands and messages respectively on certain events triggered by a player, such as Dying, Joining a server, Killing another player, etc.
Supports color codes too!
Use /pe reload or /player_events reload to reload the mod config.
You can use /pe test <event> or /player_events test <event> to test the actions on a specific event, or use /pe test * to test every event.
Current supported events
death- Executed when a player dies.join- Executed when a player joins.
kill_entity- Executed when a player kills an entity.- Extra tokens:
${killedEntity}- the killed entity.
kill_player- Executed when a player kills another player.- Extra tokens:
${killedPlayer}- the killed player.
leave- Executed when a player leaves.



