Player Animation Core (0.0.0-beta.17)
Curse Maven Snippet
What's new
Player Animation Core v0.0.0-beta.17 — Render Layer Hotfix
This update fixes critical bugs and adds HANDS_ONLY mode since beta.3:
New
FirstPersonMode.HANDS_ONLY— new first-person mode that applies PAL arm animations on top of vanilla hand+item rendering, without rendering the full 3D player model. Camera stays in first person, no extra geometry.
Fixes
- Crash fix: ClassCastException with elytras/capes — mixins now cast to
RenderLayer.getParentModel()instead ofRenderLayerParent - Crash fix: AvatarMixin circular dependency —
tick()separated intoLivingEntityTickMixin - Crash fix: HumanoidArmorLayerMixin — added missing
CallbackInfoparameter - Extra arms in first person —
ItemInHandRendererno longer requiresisActive()to cancel vanilla hands - Invisible armor in first person — armor now always visible during first-person pass
- First attack animation not playing —
hasAnimationFinished()returnstruewhen no animation has ever played - First-person config ignored when inactive —
AnimationStackno longer requiresisActive()to return first-person configuration
This mod has no additional files

