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Plants & Zombies

A Plants Vs. Zombies mod for Minecraft
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plants-and-zombies-1.4.jar

File nameplants-and-zombies-1.4.jar
Uploader
joshxviiijoshxviii
Uploaded
May 8, 2026
Downloads
24.0K
Size
5.0 MB
Mod Loaders
Fabric
File ID
8060201
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:plants-and-zombies-1465580:8060201"

Learn more about Curse Maven

What's new

  • Added Doom-Shroom
    • Found in Basalt Deltas and in Bastion treasure chests.
  • Added Sea-Shroom
    • Found in oceans and rivers and from fishing.
  • Added Ducky Tube
    • Makes the user float in water while equipped.
    • Browncoats and Newspaper Zombies can spawn in lakes and oceans with the Ducky Tube.
    • Zombies with Ducky Tubes spawn more often while it's raining.
  • Added Watering Can
    • Can be obtained from a level 3 farmer or from fishing.
  • Added Solar Battery
    • Currently not obtainable outside of Creative mode.
    • Can store sun items and automatically picks up sun from plants.
    • Can be used for sun-based plant interactions.
  • Plants now required water to grow.
    • Plants can be watered with Rain, Water Bottles, Water Buckets or Watering Cans.
    • Water Buckets and the Watering Can will reduce the amount of sun needed when the Plant wakes up.
  • Adjusted projectile firing logic for Plants and Zombies.
  • Wild plants will only be aggro'd towards zombies by default, not other enemies.
  • Wild Scaredy Shrooms now hide from the player.
  • Plant explosions and other attacks from tamed plants will not damage the owner. If coopPlanting is eabled this extends to other players as well.
  • Adjusted spawn rates.

Technical Changes

  • Leader Zombies can no longer spawn leaders as reinforcements.
  • Added configuration options.
    • coopPlanting – When enabled, other players can dig up and interact with other players' plants.
    • playerCreditForPlantKills – When enabled, mobs killed by tamed plants will drop exp and player only drops.
    • sunCostTamingThreshold – Sun cost at which plants become significantly harder to tame. Plants with sun cost >= this value will have the lowest taming probability.
    • coffeeBuffDuration – How many ticks the coffee buff lasts.
    • sunCost – A list of entity ids paired with an integer amount.
    • seedGrowTime – The base time for growing seeds.
    • extraGrowTimePerSun – Extra time per sunCost that is added to the base time.
    • zenPotTimeReduction – This value is multiplied by the final growth time when plants are zen potted. (1.0 = 100% reduction in sleep needed, aka no sleep.)
    • hydrationSunReduction – When the plant has received water from a watering can or water bucket, this value will reduce the amount of sun needed to receive seeds when a plant wakes up. (1.0 = 100% reduction in sun needed (minimum of 1))
    • plantPotDamageReduction – Amount of enemy damage that is reduced when planted in any plant pot. (1.0 = negate 100% of enemy damage.)
    • plantCooldownEnabled – Toggle for cooldown when plaing plants.
    • solarBatteryMax – Maximum amount of sun that can be stored in the battery.
  • Removed SeedPacket Component.
  • Added StoredSun item component. Used by Solar Battery.
  • Added StoredWater item component. Used by Watering Can.
  • Added SunCost item component.

This mod has no additional files