File Details
Pixelmon 9.3.16
- R
- May 5, 2026
- 375.97 MB
- 10.8K
- 1.21.1
- NeoForge
File Name
Pixelmon-1.21.1-9.3.16-universal.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
#### Changes - All advancements now display a toast notification on completion. Chat messages are reserved for special advancements. - Mega Starmie has been added to the spawning pool. - Mega Dragonite has been added to the spawning pool. - Added tooltips for the Hisuian Poké Balls. - Updated Korean translations. #### Fixes - [23378](https://pixelmonmod.com/tracker.php?p=2&t=23378) Fixed an issue where critical captures with Hisuian Poké Balls would loop the capture message and grant infinite experience in battle without catching the Pokémon. - Fixed Pokémon caught from inside a battle being unable to be sent out into the world or to evolve when reaching their level-up criteria. - [23346](https://pixelmonmod.com/tracker.php?p=2&t=23346) Fixed Hisuian Poké Balls flashing between their texture and the missing texture while shaking. - Fixed Mega Charizard X and Y appearing much smaller than intended. - Fixed Hoopa not changing size when switching forms. - Fixed some Pokémon's relative size not being maintained through evolution. - Fixed sprite items being incorrectly turned into Missingno sprites when stacks already had new format data, or when no old data was present. - Fixed a crash that occurred when throwing a Poké Ball into the void in The End. - Fixed Mega Darkrai's missing texture and emissive files; corrected animation track names. - Fixed Raikou's tail rendering with the wrong colours due to a UV unwrap error. - [23343](https://pixelmonmod.com/tracker.php?p=2&t=23343) Fixed Chandelure being unable to Mega Evolve. - Fixed cosmetic items not displaying the correct result when the same ID was used for multiple cosmetics. - [23346](https://pixelmonmod.com/tracker.php?p=2&t=23346) Fixed taking a fossil out of the cleaner before it finishes still counting toward the cleaned fossils statistic. #### Battle - Rewrote battle animations so switch-out and health bar animations play in proper order. Resolves chained health animations (Pin Missile and similar moves) jumping back and forth between hits, and the battle UI ending before the health bar animation completed. - Health updates now use the actual current value rather than relative differences, preventing the bar from drifting after a desync. - Fixed Substitute's HP being off by one due to a rounding issue. - Fixed wild Pokémon forced switches not working correctly. - Fixed health bars snapping incorrectly when switching Pokémon.

