Pixelmon

Explore, the world of Minecraft in a whole new way. Capture, train and battle your team and become the very best Pokemon Trainer!

File Details

Pixelmon 9.3.7

  • B
  • Aug 12, 2025
  • 368.97 MB
  • 23.5K
  • 1.21.1
  • NeoForge

File Name

Pixelmon-1.21.1-9.3.7-universal.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pixelmon-389487:6878478"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

"1.21.1 (9.3.7)"

<hr>

  • The Java requirement for 1.21.1 is Java 21. This will come shipped with most launchers. For manual installation, you may need to install a later JDK.
  • The minimum Neoforge version for this update is 21.1.172 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions

  • The Pokédex has been completely reworked:

    • A new Pokédex tab has been added to the survival inventory.
    • Shiny Dex and Mega Dex tracking are now available.
    • Pokédex progress is now stored in its own file, no longer tied to the player's party data.
    • The "ismega" spec can now be used to check for Mega Evolved Pokémon.
  • New commands have been added to streamline NPC creation:

    • /npc spawn &lt;preset&gt; [position] spawns an NPC with the specified preset at the given position.
    • /npc spawnlinked &lt;preset&gt; [position] spawns a linked NPC with the specified preset at the given position.
    • These commands support both built-in and datapack NPC presets.
  • The /setraid command now supports specifying a loot table.

  • A new infuser recipe has been added for Perilous Soup.

  • The NPC Editor now supports setting battle rules, AI mode, and toggles for Mega Evolution and Dynamax with the start battle interaction result.

Changes

  • Bewear and Stufful have been remodelled.

  • Villager NPCs now properly stroll through villages as intended.

  • Multiple NPC presets can be specified for villager spawn replacements.

  • Palettes now support tags, and a "shiny" tag has been added to all Shiny Pokemon. Please check your datapacks!

  • 22810 The Blank Plate has been added to the creative menu.

  • 22783 Eggs obtained via breeding will now hatch at a random size, rather than an average of the parents.

Fixes

  • 22826 Battles started under the "Anything Goes" ruleset may now be forfited or escaped as intended.

  • 22818 22803 22804 Move learning and post-battle dialogues no longer conflict, now Pokémon that evolve and are meant to learn a new move during NPC battles will now do so immediately, instead of waiting for the next battle.

  • 22792 Type-based lure items now correctly boost the spawn rates of matching Pokémon types as intended.

  • 22709 Dynamax cloud and lightning effects now display correctly around Dynamaxed Pokémon.

  • Wormhole rendering has been improved.

  • Smeargle will now correctly hatch with Sketch via breeding.

  • 22714 Gym signs can now be placed correctly and are restored to the Creative Menu and JEI. Placing a gym sign now works as intended instead of turning it into a Jungle Sign.

  • The boss, Dynamax, and evolution shaders have been toned down to be less overpowering, and evolved Pokémon now display properly instead of appearing only as the shader effect.

  • Pokémon models on the raid start screen are now fully animated.

  • 22744 Labels above Pokémon statues now render correctly again, with added support for colored text.

  • NPCs no longer stand still after leaving and rejoining a world.

  • Cosmog and Cosmoem now appear at the correct height in the world, with updated animations positioning them closer to the ground.

  • Nihilego's model and textures have been updated to render transparency correctly.

  • 22839 Transparent Pokémon models rendering has been improved.

  • Castform forms now display proper transparency on their outer layers.

  • The flames of Litwick, Lampent, and Chandelure are now transparent.

  • Vikavolt's wings, Snom's outer ice layer, and the tip of Dragapult's tail all render with correct transparency effects.

  • Butterfree now stands correctly and no longer floats mid-air.

  • 22791 Glimmet's face is now visible.

  • Iron Crown's emissive textures have been added for both normal and shiny forms.

  • Minior's animations have been recreated for both Core and Meteor forms, and it no longer clips through the ground.

  • Treecko's model has been smoothed out and no longer appears blocky or clips into the ground.

  • Sceptile no longer clips into the ground.

  • Steelix's head no longer displays miscoloured pixels.

  • Unnecessary syncing of server-sided registries for interaction conditions, event types, and results has been removed, allowing servers to add their own without issues.

  • Custom menu buttons will now respect the debug reload hotkey.

  • Fixed an exploit related to Shopkeepers.

  • Type icons for dual-type Pokémon no longer overlap on the move learning screen.

  • 22761 Buttons in the pause menu that conflict with Pixelmon-specific buttons will no longer conflict with extra buttons.

  • Fixed a crash when placing the incense burner.

  • Reduced the scope of a mixin to improve mod compatibility, fixing crashes when running alongside The Aether mod.

Battle

  • 22828 NPC Trainers' Pokémon are now fully healed before each battle begins.

  • Pokémon captured from raids now appear at 1 HP instead of fainted.

  • 22787 Petal Dance, Outrage, Raging Fury, and Thrash now only confuse the user if the move fails or misses on the final turn.

  • 22687 Smack Down now only grounds airborne Pokémon and does not incorrectly ground already-grounded targets, those under Ingrain, or those holding an Iron Ball.

  • 22687 Smack Down no longer grounds Pokémon in the semi-invulnerable state of Fly, Bounce, or Sky Drop, and properly removes Magnet Rise and Telekinesis effects.

  • 22687 Magnet Rise and Telekinesis now fail when used on a Pokémon grounded by Smack Down, and Air Balloon will not apply under the effect of Smack Down.

  • 22687 Pokémon that gain levitation after being hit by Smack Down correctly regain their immunity to Ground-type moves.

  • 22687 Multi-turn move status for Fly and Bounce is now handled correctly after being hit by Smack Down, preventing animation and move glitches.

  • Strength Sap now correctly restores HP even when items like the Clear Amulet prevent the target's Attack from being lowered.

  • Mirror Armor no longer reflects stat changes from Parting Shot if the user is holding a Clear Amulet.

  • 22478 Revival Blessing, Hyperspace Fury and Dark Void can no longer be sketched.

  • 22738 Raid drops now correctly include both star level and Pokémon type-based loot.

  • Battles now display the Snow weather effect if the combatants are fighting in snow.

  • Battle weather will now update dynamically to match changes in Overworld weather conditions.

  • Fixed Sunny weather persisting indefinitely when created from Overworld weather; battle weather now ends if the time of day or Overworld weather changes.

  • Sunny weather will no longer appear in deserts and arid biomes during Overworld rain; previously, this only happened during thunderstorms.

  • 22821 Fixed Synchronize's out-of-battle effect so that it now works whenever the Pokémon with Synchronize is first in your party, regardless of whether it enters battle.

  • Targeting arrows now appear correctly over every Pokémon's icon during Horde Battles when hovering over moves that hit all opponents.

Datapack

  • Added PokeDex datapackability
    • These can be added/found in data/&lt;namespace&gt;/pixelmon/pokemon/pokedex/pokedex
    • This allows you to add new types of PokeDex that will record entries separetely from the other pokedexes
    • Each pokedex should have a distinct set of colours, and name, so that it is easily identified in the UI
    • Defaults:
      • National Dex
      • Shiny Dex
      • Mega Dex
  • Added PokeDexTrigger datapackability
    • These can be added/found in data/&lt;namespace&gt;/pixelmon/pokemon/pokedex/trigger
    • This allows you to modify how a pokedex entry is updated for the player
    • Each PokeDex trigger can update the state of a Pokemon (SEEN, CAUGHT)
      • When triggered it will also increase the seen/caught count of the Pokemon in the player's dex
    • Defaults:
      • pixelmon:battle_start
      • pixelmon:mega_evolve
      • pixelmon:mega_evolve_seen
      • pixelmon:outside_battle_capture
      • pixelmon:receive_pokemon
      • pixelmon:switch_pokemon
      • pixelmon:trade_pokemon
      • pixelmon:poke_give
  • Added Region datapackability
    • These can be added/found in data/&lt;namespace&gt;/pixelmon/pokemon/pokedex/region
    • These are display elements for the PokeDex tab
    • Each region should have identifiable "starters" so make it distinct from the other regions
    • Defaults:
      • pixelmon:alola
      • pixelmon:galar
      • pixelmon:hoenn
      • pixelmon:johto
      • pixelmon:kalos
      • pixelmon:kanto
      • pixelmon:paldea
      • pixelmon:sinnoh
      • pixelmon:unova

Developer

  • Removed PlayerPartyStorage#pokedex
    • The pokedex is no longer stored inside the Player's party
  • Added Player#getPokedex and Player#getPokedexNow
    • This is now how the pokedex should be accessed
    • You can additionally access it through the PokeDexStorageProxy but it is recommended to access it through the player object
  • Added PokeDexStorageManager, PokeDexSaveScheduler, and PokeDexStorageSaveAdapter
    • In-line with the other storage managers, save schedulers, and save adapters these can be swapped out using the PixelmonInitEvent
  • Added Player#getCurrentBattle
    • This is a cleaner way of getting the current battle the player is in
    • It is simply a proxy for BattleRegistry#getBattle
  • Added DayCareRequirement#getIcon returning a List of ItemStack
    • This is so that they can be nicely displayed in the Pokemon's pokedex entry page
  • Added SwitchPokemonEvent
    • Called when a player switches a Pokemon in battle
  • Added ReceivePokemonEvent
    • Called when a player is given a Pokemon through their party
  • Removed PokedexOpenEvent
    • Given the PokeDex is now inside the player's inventory there is no relevant point at which this event would be called
  • Added DexData, and StoredPokedex abstract pokedex storage classes
    • This allows them to be extended to allow for more creative PokeDexes, such as a "group pokedex"
  • Added PokemonProvider interface
    • This interface is required on both the client and the server
    • It provides a list of Pokemon based on a datapack entry
  • Added PokemonPredicate interface
    • This interface is not required on both the client and the server
    • This is used for filtering entries to make sure they are correct for the given PokeDex
  • Moved the PokedexEvent to the pokedex package
    • Added pokedex type to the event
  • Added PokedexRecordEvent
    • This is fired when a player captures a Pokemon and it is the largest/smallest Pokemon they've ever captured
  • Closing a Dialogue via API will now properly call closeConsumer
  • SynchronizeNatureEvent and related ability methods have been updated to use the Pokémon object directly for the user of Synchronize.