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Pirates 'n' Ships

A fully pirate centered RPG mod
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Pirates 'n' Ships 0.2.0 for Fabric 1.21.1

File namepirates_n_ships-fabric-1.21.1-0.2.0.jar
Uploaded
Oct 13, 2026
Downloads
25
Size
30.9 MB
Mod Loaders
Fabric
File ID
9166770
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:pirates-n-ships-1730552:9166770"

Learn more about Curse Maven

What's new

For Minecraft 1.21.1 on NeoForge and Fabric: download the jar for your loader. Both need Sable, GeckoLib and Player Animation Library; Fabric also needs Fabric API and Forge Config API Port.

Features

  • chart: zoom out further, unlimited markers with a list, own icon and ships, structures on the chart
  • world: clear door approaches, full-block lighthouse gallery, port loot chests and exclusion zones (STR6)
  • world: give every port a proper name from the seed and show it wherever a port is named
  • chart: hold the chart open in both hands with a synced unroll
  • world: denser structure spacing defaults for villages, outposts and islands (wg6)
  • world: give ships room at ports with deep berths, pier extensions and a delivery spot search
  • ship: add the brig template and its armed navy and pirate variants
  • chart: label ports on the chart by their proper names
  • mob: monsters hunt crew and sailors, the island fence does not fear pirates (mob3)
  • grapple: orient the hook and the anchor along their flight and the way they hold (gr4)
  • world: size the ports' berths for the brig
  • grapple: gentle hand throw, pull cooldown, hanging and swinging on the rope (gr7)
  • advancement: add the advancement tab with the mod's own criteria (adv1)
  • village: role villagers with outfits, routines, stalls and hiring (life1)
  • world: piers in the sea, level trails, door clearing, land and wall rules, cold shores (str8)
  • chart: block colours on the chart, coloured and ink styles, eased 14-frame unroll (chart4)
  • law: add the 2x2 market notice board with load states
  • sailing: add a movable boom for triangular sails and a triangular-sail Ponder scene (sail5)
  • grapple: natural hand throw arc, swing thrust with a speed cap, rope poses (gr8)
  • sailing: draw a boomed sail's stay to the boom's end and keep the sheet to the tack (SAIL6)
  • world: carry pier piles and quay pillars down to the sea floor, stand the navy quay on pillars
  • world: re-site port pieces, log plan counts and slab trail steps (str9, wip)
  • ship: brig ballast, trim measurement and armed brig layout (ship2)
  • world: pick the port side that keeps its pieces and log root drops (str9)
  • chart: flag built cells and draw them in colour in the ink style
  • world: slab steps across chunks, side share rule tests and str9 docs
  • crew: walking crew steer round people in their way (walk2)

Fixes

  • chart: place ships by the middle of their blocks
  • world: let door checks walk over carpets
  • chart: keep the reading flag server-side for players outside the player list
  • ship: keep the deck beside the brig's ratline latches free
  • ship: give the brig a three-row hold so her gun deck stands clear of the water
  • ship: add an after companion so the crew finds the brig's after gun deck
  • ship: put the brig's bilge pump against the side
  • ship: leave the rope railing off the brig's companions
  • mob: decide who is aboard from the plot under the feet (mob3)
  • firearms: restart a stale use session on a new press and end the reload pose when the gun loads (fa2)
  • ship: open the brig's after gun deck and companion to the crew and record her mass budget
  • chart: list the mod's blocks in the built tag as optional entries
  • ship: string all six brig nets and open the quarterdeck break to the crew
  • ship: keep the crew off gun carriages and the brig's fore winch hand out of the walkway
  • crew: walkers follow moving walkers and nudge past idle hands (walk2)

Other

  • art: chart: roller models, unroll frames, reading pose and render

This mod has no additional files