Pirates 'n' Ships 0.2.0 for NeoForge 1.21.1
Curse Maven Snippet
What's new
For Minecraft 1.21.1 on NeoForge and Fabric: download the jar for your loader. Both need Sable, GeckoLib and Player Animation Library; Fabric also needs Fabric API and Forge Config API Port.
Features
- chart: zoom out further, unlimited markers with a list, own icon and ships, structures on the chart
- world: clear door approaches, full-block lighthouse gallery, port loot chests and exclusion zones (STR6)
- world: give every port a proper name from the seed and show it wherever a port is named
- chart: hold the chart open in both hands with a synced unroll
- world: denser structure spacing defaults for villages, outposts and islands (wg6)
- world: give ships room at ports with deep berths, pier extensions and a delivery spot search
- ship: add the brig template and its armed navy and pirate variants
- chart: label ports on the chart by their proper names
- mob: monsters hunt crew and sailors, the island fence does not fear pirates (mob3)
- grapple: orient the hook and the anchor along their flight and the way they hold (gr4)
- world: size the ports' berths for the brig
- grapple: gentle hand throw, pull cooldown, hanging and swinging on the rope (gr7)
- advancement: add the advancement tab with the mod's own criteria (adv1)
- village: role villagers with outfits, routines, stalls and hiring (life1)
- world: piers in the sea, level trails, door clearing, land and wall rules, cold shores (str8)
- chart: block colours on the chart, coloured and ink styles, eased 14-frame unroll (chart4)
- law: add the 2x2 market notice board with load states
- sailing: add a movable boom for triangular sails and a triangular-sail Ponder scene (sail5)
- grapple: natural hand throw arc, swing thrust with a speed cap, rope poses (gr8)
- sailing: draw a boomed sail's stay to the boom's end and keep the sheet to the tack (SAIL6)
- world: carry pier piles and quay pillars down to the sea floor, stand the navy quay on pillars
- world: re-site port pieces, log plan counts and slab trail steps (str9, wip)
- ship: brig ballast, trim measurement and armed brig layout (ship2)
- world: pick the port side that keeps its pieces and log root drops (str9)
- chart: flag built cells and draw them in colour in the ink style
- world: slab steps across chunks, side share rule tests and str9 docs
- crew: walking crew steer round people in their way (walk2)
Fixes
- chart: place ships by the middle of their blocks
- world: let door checks walk over carpets
- chart: keep the reading flag server-side for players outside the player list
- ship: keep the deck beside the brig's ratline latches free
- ship: give the brig a three-row hold so her gun deck stands clear of the water
- ship: add an after companion so the crew finds the brig's after gun deck
- ship: put the brig's bilge pump against the side
- ship: leave the rope railing off the brig's companions
- mob: decide who is aboard from the plot under the feet (mob3)
- firearms: restart a stale use session on a new press and end the reload pose when the gun loads (fa2)
- ship: open the brig's after gun deck and companion to the crew and record her mass budget
- chart: list the mod's blocks in the built tag as optional entries
- ship: string all six brig nets and open the quarterdeck break to the crew
- ship: keep the crew off gun carriages and the brig's fore winch hand out of the walkway
- crew: walkers follow moving walkers and nudge past idle hands (walk2)
Other
- art: chart: roller models, unroll frames, reading pose and render
This mod has no additional files

