File Details
pinklysheep-mc1.12.2-4.0b6.jar
- B
- Aug 1, 2018
- 2.60 MB
- 133.8K
- 1.12.2
File Name
pinklysheep-mc1.12.2-4.0b6.jar
Supported Versions
- 1.12.2
mc1.12.2-4.0b6 (Soo many fixes, it's embarassing...ok, not really; it's still beta)
- DEV: Compiling against Forge-1.12.2-14.23.4.2705 (recommended Forge version!)
- BRK: Anchor of Presence enchantment has been renamed Keepsake (initial b6 launch will complain...ignore...reset your JEI filters)
- FIX: Removed unintended hard-requirement for SmartHoppers mod in mod.info definition
- FIX: Damage Recoil enchantment now recoils burning/flame damage as well
- FIX: Uncrossing and Keepsake (formerly Anchor of Presence) enchantments now work when applied to vanishing swords (loot items)
- FIX: Squishy Ammo that can shatter glass (tntatoes,marbles,etc.) can also break torches
- FIX: Thrown marble entity textures all shown as the stone texture fixed
- FIX: Pickup of instant health with absorption will try to give the absorption buff even if player is fully healed
- FIX: Missing recipes that use other mod items (broken in b5)
- FIX: Flight boots weren't getting endemic enchantments applied when crafted (these enchantments are not visible so you'll have to trust me)
- FIX: Snowball surprise max stack set to 64 (from 32) to match upsized snowball stack size
- FIX: Using a Trawl Crate Rebind Tool on a double chest no longer tries to package up over 27 slots to crate (throwing away excess!)
- FIX: Squishy ammo now includes target's knockback resistance in its impact calculation
- FIX: Using a Corrupt Ender Sword on zombie pigmen neutralizes the aggro message to nearby pigmen
- FIX: Sensate protection now checked just before attack damage applied to player so should help protect against Abyssalcraft mobs now
- FIX: Warding protection accounts for wither skeletons
- FIX: Show Happy particles when baby chickens fed with earthworms
- FIX: Undying Force enchantment now accounts for thrown damage sources and block suffocation
- FIX: Rainbow slurry (when stood in) will cure bad potion effects BEFORE applying its regen buff
- FIX: Left-clicking non-living entities with an Impressible Bone will not trigger the item's cooldown period
- FIX: Hack swords pay attention to a head drop rate=OFF now
- FIX: Regen rainbow slices (the pink ones) brew regen potions as expected
- FIX: Stink potion no longer knocks back the offended mobs (still a WIP)
- FIX: Mod swords no longer limited to attacking hostile mobs only (although secondary effects can still vary by target type)
- FIX: A Dark Tome's Xp cost is now based on the enchantment's level
- FIX: Partially filled barren talisman now have much better visual representation of life essence stored
- FIX: Snowball surprise will extinguish a burning hit target
- FIX: Marbles, fetid mulch, and surprise snowballs can be shot out of dispensers
- CHG: Hack Sword's endemic enchantments are now visible
- CHG: Few recipes tweaked for balance or to make simplier for general single-player use
- ENH: Sneak+rightclick rager's staff now pushes hostiles back without using durability on the staff (only a movement, no damage to mobs)
- ENH: Additional armor types (helmet, chestplate) added to the fishing junk loot tables so more enchantment classes available for stripping
- ENH: Some recipes to convert universal buckets of various slurries to mod-specific ones for recipes
- ENH: Added brew recipe for infection potion so player can make tipped-arrows and soaked ammo
- ENH: Sensate protection on a talisman can help reduce it's damage per use (like a special unbreaking for talisman)
- ENH: An X-Enchanted book for over-leveled Thorns (levelX!). When used can deal over 10pts of reflected damage immediately; ouchies.
- NEW: Config option to disable all rainbow slice brewing recipes
- NEW: Basic baubles support for Barren Talisman (to see collected life-essence) and new Arley necklace. Note: other talisman MUST still be on hotbar still to work
- NEW: Cheap flint sword that is more deadly than diamond but lasts less time than stone
- NEW: Piercing marbles ammo type. Can pierce through multiple mobs with single marble; very deadly stuff
- NEW: Damage Ghosting enchantment: use to protect against thorns and other recoil type defenses; also allows use of bow or slingshot against pigmen w/o aggro
- NEW: Config to decrease chance that simple renaming will damage your anvil (still need 1Xp)
- NEW: [WIP] New collection of loot-only swords. Most are based on the vanishing diamond sword but some specialized rare ones too: Venomous, Double Hacksword, Hellfire, Lava Blade, etc.
- NEW: Can flatten mob heads into plaquettes for use as recipe ingredients and to help reduce lag fetching player data from da intertubes...
- NEW: Arley necklace to protect against creeper blasts -- based on the great Confetti Creepers mod but done per-player. Seekrit: use various other plaquettes to add additional protection types
- NEW: [WIP] Damage Dodging enchantment -- does what it says. The higher the level, the more likely it can help you avoid pain
- NEW: Golem slappers -- slaps hostiles senseless. Fun times with our solemn iron friends at last!
- NEW: Temple Guardian Sword drops from slain guardians. Special sword that deals extra damage to water mobs and wet targets. Auto repairs in the rain or in water
- NEW: [WIP] Initial 1.12 version of corrupted golem pillaging sword (formerly the 'killager sword'). Drops custom per-profession loot pouches from smarthoppers mod if it's installed
- NEW: Unenchanting enchantment that removes ALL enchantments from an item. Useful for cleaning pre-enchanted loot so player can re-enchant themselves
- NEW: [WIP] Initial version of simple fire charge marbles

