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PinklySheep Mod [FORGE]

The magical mysteries of pinkly sheep revealed (hint: it's awesome)! Also a lite adventure RPG support mod with many loot weapons, enchantments, potions, and oddball doodads.

File Details

pinklysheep-mc1.12-4.0b5.jar

  • B
  • Jun 2, 2018
  • 2.32 MB
  • 598
  • 1.12.2

File Name

pinklysheep-mc1.12-4.0b5.jar

Supported Versions

  • 1.12.2

mc1.12[/.1/.2]-4.0b5

  • FIX: Rainbow slices with an instant-potion effect no longer applied with durations
  • FIX: You can again manually set the coordinates of a jumpto pearl in an anvil but you need to supply a feather or any dye as payment (required b/c there must be something in both slots for Forge to trigger anvil event to mod)
  • FIX: Boatloads of issues with MC-1.12.2 shapeless recipes not working for items with damage and/or NBT data (like talisman, etc.)
  • FIX: Enhanced diamond paxel was not being registered under "paxel" tool name in addition to other tool names
  • FIX: Albino melon stems growing on blessed earth should no longer die off (i.e. this is one way to get a 'forever' farm as intended)
  • FIX: Paxels now create grass paths when right-clicked on grass like a shovel would. Sneak+rightclick works like a hoe.
  • FIX: Few issues with damage reduction computation when both undying force and damage dispersal enchantments in effect
  • FIX: Undying Force enchantment now protects against in-wall suffocation (eg bad enderpearl TP) and instant damage lingering clouds
  • FIX: Potion effects from eating pinkly apples no longer applied multiple times to player, yikes!
  • FIX: Corrupted Ender swords now have the expected damage magnification when being used in the End dimension regardless of mob
  • FIX: Broken enchantment books now use the original book's enchantment count in payment computation (so adjustment is constant now across all locked books)
  • FIX: Paxels now accept weapon enchantments to permit addition of looting and sharpness for 'axe-as-weapon' ability
  • FIX: Tweaked mod's potion colors so they are distinct (aren't all the same gray color!)
  • FIX: Plain rainbow slices now brew saturation potions to match their default eaten effect
  • FIX: Potential item duplication by custom recipes in certain cases
  • FIX: Throwing pinkly eggs that don't hit a living entity (mob, animal) no longer crashes game
  • ENH: There is a plain diamond-based pinkly paxel now (the enhanced one is way too expensive by itself for starting out)
  • ENH: Added config so player can add own rare mod seeds or plants to farmer's pouch loot table's pick list
  • ENH: You can use brewed splash and lingering potion bottles to soak squishy ammo as well as regular potion bottles
  • ENH: If you drop ancient netherrack ore onto a piece of endstone, any generated spike will be use endstone instead of netherrack (not required if you're in the end)
  • CHG: The Invisibility rainbow slices now give you a random 'lottery brew' effect from a list of player-defined potions and potion types. This allows you to get at non-vanilla effects but it's still a crap-shoot so good luck with that.
  • NEW: Brew albino apples with healing potions to convert them to damage absorption (healing) or damage resistance (healingII) potions
  • NEW: Aspect enchantments can affect harvesting certain blocks (OFF by default; can be enabled in config):
    - Pickaxes and paxels with Fire Aspect will smelt harvested cobblestone back to stone and harvest raw stone as-is like silk touch. Requires Fire Aspect II+ to smelt any harvested block.
    - Pickaxes with Frost Aspect enchant can harvest packed ice blocks as regular ice. You still need silk touch for packed ice itself.