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Pillagers Army

Pillagers Army Mod is a large-scale pillager enhancement mod that significantly strengthens Pillagers in Minecraft and increases the combat difficulty of the game.
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pillager_army-0.9.4.jar

File namepillager_army-0.9.4.jar
Uploader
SOyaFUSOyaFU
Uploaded
Sep 21, 2026
Downloads
39
Size
10.1 MB
Mod Loaders
NeoForge
File ID
8941735
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:pillagers-army-1680205:8941735"

Learn more about Curse Maven

What's new

New Vehicles (8 types)

- Amphibious Light Tank
- Flamethrower Tank
- Heavy Tank (Type B)
- Multi-purpose Tractor (Military/Village)
- Snow Vehicle
- Anti-air Snow Vehicle
- Armored Missile Truck

New Units
- Emergency Suppression Unit: 11 vehicles + infantry.
- Snow Mobile Unit: 3 snow vehicles + 4 snowmobiles. Can only be formed in snowy biomes.

Integration with Other Mods
- Released public API (`com.example.pillager_army.api`): Read/write threat levels, track kills (traces back to the owner of the dog that initiated the attack; payout occurs only once per corpse), and determine faction alignment.
- `pillager_army:army_units` tag: External mods can add their own Illagers to the army using a single data pack.
- Added 117 vehicle types to the `minecraft:illager` tag: Effects intended for Illagers in other mods now apply to these vehicles as well.
- Guard Villagers: Guards and village vehicles no longer shoot at each other (previously, the guards were the ones initiating the attacks).
- Summoned raiders (like Vexes) now count toward the threat level (tracks the owner without requiring specific Mod IDs or Entity IDs).
- Ammo drops now appear in bundles; increased drop quantity for TACZ ammo.

New Settings
- `ballisticMissileEnabled`: Toggle for firing large ballistic missiles.
- `craterScale`: Adjusts terrain excavation size (affects hole size only, not explosive power).
- `operationalDimensions`: Defines which dimensions the army operates in (previously hardcoded in 45 locations; reinforcements and raids lacked this check).

Combat Adjustments
- Increased anti-armor and standard damage for tank shells.
- Boosted direct hit damage for missiles.
- Adjusted vehicle recoil.
- Pillagers and villagers now require a reload period. - Vehicles (except for relatively small ones) can now knock down trees.
- Vehicles under fire will now turn their front toward the direction of the unseen attacker.
- Overall adjustment of eye-level height.

Numerous other bug fixes have been implemented.

This mod has no additional files