Photon2-26.1.x-26.1.2.3-neoforge
Curse Maven Snippet
What's new
Changelog
v26.1.2.3
- Added animated glTF models: rigged glb import, animation picker, per-particle animation phase and optional frame blend
- Added dynamic mesh injection, so other mods can feed geometry that changes while it is drawn
- Added optional soft particles to the texture and sprite materials
- Added mesh facing modes to the Model render mode, matching Unity's RenderAlignment
- Added editor keyboard shortcuts for the gizmo, scene view toggles and timeline transport
- Added a playback rate to FXRuntime, scaling the objects and the timeline clock together
- Improved the timeline transport with icon buttons, step and jump-to-end controls
- Fixed a missing material drawing models untransformed under GPU instancing
- Fixed model particles ignoring their parent's rotation and using XYZ euler order instead of Unity's ZXY
- Fixed shader graph texture parameters dropping the wrap and filter picked on them
- Fixed timeline ruler labels being clipped at the edges
- Fixed incorrect first frame data while delayed
- Bump up ldlib2 and kilagraph
v26.1.2.2
- Added vertex tangent support
- Added glTF models
- Added FXSceneOptions
- Fixed object space on the Transform and View Direction nodes
- Fixed creating curves, materials and gradients from the asset browser
v26.1.2.1
- Added HDR supports
- Added more shader nodes
- Cached the FX listing and dropped it on resource reload
- Added project icon
- Fixed sun bloom
- Rendered effects into the surface being drawn on rather than the game window
v26.1.2.0
- Photon2 for 26.1+
v2.2.2
- Fixed cloud rendering
- Added more iris compact
- Added node descriptions

