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phonk edit

its the youtube shorts skull phonk edits, but in minecraft!

File Details

phonkedit-2.1.1.jar

  • R
  • Oct 24, 2025
  • 4.40 MB
  • 7.4K
  • 1.21.1
  • Fabric

File Name

phonkedit-2.1.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:phonk-edit-1367361:7143609"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Changelog

## [2.1.1] - 2025-10-24

### Highlights

- Custom songs via resource packs: discovery is resource-pack-only. Scans enabled packs for `assets/phonkedit/sounds.json` and prefers keys under `custom/`.
- New toggle: “Only Use Custom Songs” to play only custom tracks when present.
- Auto-generated tutorial pack: “PhonkEdit-CustomSongs” with a HOW TO and example `sounds.json` to help you add custom audio.
- Comprehensive freeze: fully locks inputs, camera, mouse, and client world; singleplayer server is paused until the effect explicitly ends; pause menu is auto-closed during the effect.
- Hardcore Mode toggle: disables world pausing and all movement/camera locks for players who want zero control interference.
- Added two new built-in tracks: `phonk13` and `phonk14`.
- Default Trigger Chance set to 0.30.
- Ritual UX: replaced the mid-ritual overlay/effect with a global title/subtitle “Curse broken” for all players.
- Stability and UX fixes across overlays, triggers, rendering, and localization.

### Custom songs

- Removed the previous config-driven user media pack approach; discovery is now scan-only from enabled resource packs.
- Prefers keys under `custom/` within `assets/phonkedit/sounds.json` so users can override cleanly without touching built-ins.
- Added a tutorial resource pack named “PhonkEdit-CustomSongs” (generated into your resourcepacks folder) including:
  - A HOW TO guide explaining where to put files and how to name sound keys.
  - An example `sounds.json` with `custom/bruh` and `custom/hahahafunisong` entries.
- New setting “Only Use Custom Songs” swaps between custom-only playback and mixing with built-ins.

### Freeze, input lock, and safety

- Client: blocks handleInputEvents, mouse move/scroll, player movement/jump, camera updates, world and particle ticks during the effect.
- Server: singleplayer server ticking is paused until the effect ends; damage protection active for the effect’s duration.
- Auto-closes the pause menu while the effect is active to prevent early unpause exploits.
- Hardcore Mode disables all the above locking and pausing for players who prefer uninterrupted control.

### Audio

- New built-in tracks: `phonk13` and `phonk14`; wired into `assets/phonkedit/sounds.json` and registries.
- Added a helper script `scripts/ffmpeg_reduce_gain.py` to reduce built-in track gain by −10 dB (skips `phonk6`).

### UX and defaults

- Default Trigger Chance is now 0.30.
- Phlonck block uses bone block sound set for more fitting audio.
- Ritual completion shows a global title/subtitle “Curse broken”.

### Fixes and polish

- Fixed overlay inversion and improved top-layer HUD ordering.
- Fixed early unpause: effect explicitly controls start/end; world stays paused in SP until end (unless Hardcore Mode).
- Input/camera/mouse lock reliability improved; closes pause menu during effect in SP.
- Triggers corrected for vehicle mounting, bed use, and eating; all respect chance and active-state guards.
- Creative tab visibility, asset localization, texture/model registrations, and advancement text corrected.
- Crash fix: corrected a mixin injection signature by changing a parameter type to the proper `PlayerEntity`.