Petrichor: Rain & Storms 1.3.2
Curse Maven Snippet
What's new
Changed
- With a shader pack, puddles are now marked as puddles, not just as water, so a pack that supports it can tell them
apart from real water (for example to draw rain rings only on puddles instead of guessing from the shape of the
ground, which sometimes took part of a waterfall for a puddle). Other packs keep drawing puddles as their water.
For pack authors: puddle vertices carry
mc_Entity.y == 2and the pack's water id inmc_Entity.x. - Rain rings on water are drawn in the game's pixels: each ring is one texture pixel wide and grows a pixel at a time from the pixel the drop hit, like an animated sprite, instead of a smooth ring that stood out among the textures.
This mod has no additional files

