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Peterwolf's Boats & Ships

Peterwolf's Boats & Ships** adds three original, steerable wooden watercraft to Minecraft with custom 3D models
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peterwolfs-boats-and-ships-1.0.13.jar

File namepeterwolfs-boats-and-ships-1.0.13.jar
Uploader
peterwolf_plpeterwolf_pl
Uploaded
Aug 19, 2026
Downloads
34
Size
1.6 MB
Mod Loaders
Fabric
File ID
8681324
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:peterwolfs-boats-ships-1649679:8681324"

Learn more about Curse Maven

What's new

1.0.13

Shore hamlets

  • Huts that sit on water now stand on log stilts and get a spruce boardwalk inland to the bank or village path.
  • Six hut looks instead of one: oak, spruce, dark oak, birch, mangrove and bamboo, with different footprints, roofs, windows and small porch details. Bamboo doors stay on every house.

1.0.12

Waterman settlements

  • Watermen now live in generated shore hamlets on the bank of a large body of water (ocean, wide river or lake). Inland ponds are skipped.
  • Simple oak huts with flat slab roofs and bamboo doors, crop plots, and a mandatory wooden port with docked vessels.
  • One in ten settlements is large: more huts, a bigger pier, and a stone lighthouse capped with Lighthouse Light.
  • Locate with /locate structure peterwolfs_boats_and_ships:waterman_settlement. Operators can place one with /pwboats spawn-settlement [small|large] while standing on a shore.

1.0.11

Watermen come home

  • Stopped watermen spinning in place after leaving the pier. A failed local water-route no longer zeros thrust and flips the rudder.
  • They now keep steering toward the atoll or the remembered departure berth; if the hull is jammed they back off and turn instead of circling.
  • Unloaded ocean chunks are treated as open water, voyage tickets cover a wider window, and the return clock is no longer cut off mid-ocean.
  • After an atoll trade they still walk treasure to the chest beside the bed; if there is no bed they use (or place) a chest at the home port.

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