peterwolfs-boats-and-ships-1.0.13.jar
Curse Maven Snippet
What's new
1.0.13
Shore hamlets
- Huts that sit on water now stand on log stilts and get a spruce boardwalk inland to the bank or village path.
- Six hut looks instead of one: oak, spruce, dark oak, birch, mangrove and bamboo, with different footprints, roofs, windows and small porch details. Bamboo doors stay on every house.
1.0.12
Waterman settlements
- Watermen now live in generated shore hamlets on the bank of a large body of water (ocean, wide river or lake). Inland ponds are skipped.
- Simple oak huts with flat slab roofs and bamboo doors, crop plots, and a mandatory wooden port with docked vessels.
- One in ten settlements is large: more huts, a bigger pier, and a stone lighthouse capped with Lighthouse Light.
- Locate with
/locate structure peterwolfs_boats_and_ships:waterman_settlement. Operators can place one with/pwboats spawn-settlement [small|large]while standing on a shore.
1.0.11
Watermen come home
- Stopped watermen spinning in place after leaving the pier. A failed local water-route no longer zeros thrust and flips the rudder.
- They now keep steering toward the atoll or the remembered departure berth; if the hull is jammed they back off and turn instead of circling.
- Unloaded ocean chunks are treated as open water, voyage tickets cover a wider window, and the return clock is no longer cut off mid-ocean.
- After an atoll trade they still walk treasure to the chest beside the bed; if there is no bed they use (or place) a chest at the home port.
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