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Persistent Bits

Simple, Vanilla-like Chunk Loading

File Details

Persistent Bits 2.0.3

  • R
  • Jun 28, 2020
  • 47.81 KB
  • 744
  • 1.14.4
  • Forge

File Name

PersistentBits-1.14.4-2.0.3.jar

Supported Versions

  • 1.14.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:persistent-bits-245681:2990836")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Persistent Bits Changelog (1.14)

2.0.3

This is the final release of Persistent Bits in 1.14.4 unless there is some major bug. For new features please upgrade to 1.15.2+ 😀

Added

  • Mini Loader! Loads only one chunk, waterloggable, requires a solid block below. Crafts 9 out of 1 full-size loader, and doesn't conflict if chunk loading overlap occurs.

2.0.1

Fixed

  • Chunk Loader not dropping anything 🤔

2.0.0

Changed

  • Chunk Loaders are no longer tile entities
    • Using a capability to keep track of the number of Chunk Loaders in a chunk
    • This capability lets me determine when one is added or removed
    • When the first one in the chunk is added, force loading is enabled
    • When the last one in the chunk is broken, force loading is stopped
  • PersistentBits.dat isn't a thing anymore - using Forge World Capabilities now
  • Using vanilla Force Load system instead of Forge Tickets (completely native solution 🙂)
  • Loaded chunk "indicator" now uses particles instead of broken client-only visualization blocks

Fixed

(From 1.12.x and below, at least)

  • Weirdness with chunk loading tickets not actually working how they're supposed to
  • Any issues with the PersistentBits.dat file when the game/world crashes