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Permadeath by BOrrad0

An escalating 110-day hardcore permadeath survival mod featuring progressive mob mutations, custom dimensions, and punishing endgame mechanics
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permadeath-2.0.0-mc1.21.1.jar

File namepermadeath-2.0.0-mc1.21.1.jar
Uploaded
Oct 25, 2026
Downloads
12
Size
853.3 KB
Mod Loaders
Fabric
File ID
9322708
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:permadeath-by-borrad0-1765337:9322708"

Learn more about Curse Maven

What's new

Permadeath Mod (Fabric) — Changelog

[!IMPORTANT] Author / Lead Porting: BOrrad0 Original Concept & Design: ElRichMC Supported Builds: Fabric 1.21.1


🛠️ Updates, Improvements & Fixes (Version 2.0 — BOrrad0 Edition)

1. Netherite Progression: Armor (Day 25+) & Tool Overhauls (Day 30+)

  • Ancient Debris Generation Disabled: Ancient Debris veins no longer generate naturally in the Nether (ore_ancient_debris_large and ore_ancient_debris_small removed).
  • Vanilla Netherite Replacement & Auto-Conversion:
    • Vanilla Netherite armor is disabled; any vanilla piece entering a player's inventory is converted into Modded Netherite Armor (permadeath:netherite_*), preserving enchantments, durability, and components.
  • Strict Armor Drop System via Boss Mobs (Day 25+ — 1 Piece per Mob per Player):
    • From Day 25 onward, defeating the 4 special mobs drops 1x Mod Netherite Scrap (permadeath:netherite_scrap) + 1x Netherite Upgrade Template (minecraft:netherite_upgrade_smithing_template):
    1. Cave Spider → Piece 1/4
    2. GIGA Slime (Size 15, 2x HP) → Piece 2/4
    3. GIGA Magma Cube (Size 16) → Piece 3/4
    4. Demonic Ghast (40–60 HP) → Piece 4/4
    • Handled by a persistent manager (NetheriteDropManager), ensuring players receive strictly one drop per mob type (4/4 = 1 complete armor set).
  • Netherite Tool Drop System (Day 30+ — 1 Piece per Mob per Player):
    • Vanilla smithing recipes for tools were originally unobtainable despite being required at Day 50+ to mine without taking direct damage.
    • Defeating 5 specialized Day 30+ mobs awards 1x Mod Netherite Scrap + 1x Netherite Upgrade Template strictly once per mob type per player (5/5 = Sword, Pickaxe, Axe, Shovel, and Hoe):
    1. Zombified Piglin → Tool 1/5
    2. Silverfish → Tool 2/5
    3. Blaze → Tool 3/5
    4. Ender Ghast (in The End) → Tool 4/5
    5. Ender Creeper / Quantum Creeper → Tool 5/5
    • Upgrade any Diamond tool (Sword, Pickaxe, Axe, Shovel, or Hoe) in the Smithing Table using minecraft:netherite_upgrade_smithing_template + permadeath:netherite_scrap (or minecraft:netherite_ingot).
  • Netherite Tool Combat & Utility Buffs:
    • All Netherite Tools (Sword, Pickaxe, Axe, Shovel, Hoe):
    • Natively Unbreakable with unique Golden Titles.
    • Safe Mining: Immune to the Day 50+ block-breaking penalty (1 HP on Days 50–59; 16 HP on Days 60+).
    • Weapons (Netherite Sword & Netherite Axe) when held:
    • +2.5 Extra Attack Damage (+1.25 ❤) to tackle multiplied mob health pools.
    • +20% Knockback Resistance to counter extreme mob knockback (Punch XX/XXX).
    • Harvesting Tools (Pickaxe, Axe, Shovel, and Hoe) when held:
    • +30% Base Mining Speed.
    • Passive Haste I to mitigate Day 40+ dark area Mining Fatigue.
    • +10% Movement Speed for agile repositioning while mining or navigating The Beginning.

2. Infernal Netherite Progression & Mob-Exclusive Armor Sets (Day 60+)

  • Smithing Table Infernal Upgrades:
    • Removed standard crafting table recipe. Upgraded at the Smithing Table by combining:
    • Infernal Upgrade Template (permadeath:infernal_upgrade_smithing_template), dropped by the Emperor Wither (50% drop rate) starting on Day 60.
    • Modded Netherite Armor Piece (permadeath:netherite_*).
    • Infernal Netherite Block (permadeath:infernal_netherite_block), found in The Beginning chests or crafted with 1x Diamond Block, 4x Netherite Ingots, and 4x Obsidian.
  • Mob-Exclusive Cosmetic Armors:
    • Demonic, Scientist, Bomb, and Pink sets (0 HP bonus) were removed from Creative tabs and player acquisition. They are strictly reserved for custom mob equipment (Demonic Skeleton, Scientist Skeleton, Pink/Yellow Pigman).

3. Customizable Speedrun System + Sub-modes + Daily Titles

  • World Persistence:
    • DateManager saves and restores full speedrun state data (speedrun, speedrunPaused, speedrunUseMcDays, speedrunIntervalTicks, speedrunElapsedTicks, speedrunDay, lastMcDay, speedrunProgressionMode) inside permadeath_date.txt, maintaining elapsed tick precision across disconnects and restarts.
  • Flexible Timing Configurations (/permadeath speedrun <time>):
    • Seconds (s): e.g., /permadeath speedrun 30s (minimum 10s).
    • Minutes (m): e.g., /permadeath speedrun 10m, /permadeath speedrun 25m.
    • Hours (h): e.g., /permadeath speedrun 1h, /permadeath speedrun 3h (under 24h).
    • Minecraft Days (mc): e.g., /permadeath speedrun mc, /permadeath speedrun 1mc, /permadeath speedrun 2mc (advances on sunrise or valid bed skips).
  • Quick Presets with Tab Completion:
    • mc (1 MC Day), blitz (5m/day), rush (10m/day), estandar (20m/day), maraton (30m/day), resistencia (1h/day).
  • Day-Jump Modes (/permadeath speedrun [time] <mode>):
    • normal (1d): Progresses day-by-day (+1d) with all micro-changes active.
    • 5d: Steps by 5 days (1 -> 5 -> 10 -> 15 -> 20 -> 25...).
    • decadas (10d): Jumps across decade thresholds (1 -> 10 -> 20 -> 30 -> 40 -> 50 -> 60 -> 70).
    • hitos (bossrush): Jumps exclusively between critical milestone days (1 -> 10 -> 20 -> 25 -> 30 -> 40 -> 50 -> 55 -> 60 -> 70).
    • caos: Each cycle advances a random interval between +1 and +3 days.
  • Live Controls:
    • /permadeath speedrun pause & /permadeath speedrun resume: Pauses or resumes the timer.
    • /permadeath speedrun next (skip): Instantly triggers the next progression cycle.
    • /permadeath speedrun status: Displays remaining time (mm:ss), current mode, and active modifier.
  • Speedrun Survivor Medal Compatibility:
    • Enabling Speedrun mode does not disqualify the world or prevent obtaining the Survivor's Medal (Day 55 and Day 70 Achievement).
  • Non-Intrusive Daily Titles & Micro-Progression:
    • Daily shifts trigger a subtle 2.5s title display and audio cue indicating the current day, active micro-modifiers, and days remaining until the next decade phase:
Day of Decade Progressive Hostile Mob Modifier
Day X1 (1, 11, 21…) +2% Movement Speed
Day X2 (2, 12, 22…) +1 ❤ Max Health
Day X3 (3, 13, 23…) +5% Attack Damage
Day X4 (4, 14, 24…) +4 Blocks Follow Range
Day X5 (5, 15, 25…) +10% Knockback Resistance (+ Day 25 & 55 milestones)
Day X6 (6, 16, 26…) +2 ❤ Cumulative Max Health
Day X7 (7, 17, 27…) +2 Base Armor Points
Day X8 (8, 18, 28…) +5% Speed and +8% Attack Damage
Day X9 (9, 19, 29…) Phase Eve: +3 ❤ and +3 Armor (Phase shift warning)
Day X0 (10, 20, 30…) Major Phase Shift! (New main phase active)

4. Technical Fixes & Wiki Accuracy

  • Protected Drops (Days 20–69): The vanilla entity discard cleaner no longer removes Netherite scraps, smithing templates, modded Netherite tools/armor, Totems of Undying, Armored Elytras, or Relics.
  • Day 60 Health Calculation: Fixed an issue stacking -16 HP base penalty on top of the Life Orb penalty. The base penalty is correctly maintained at -8 HP (4 hearts, from Day 40), while the Life Orb handles the additional -16 HP (8 hearts) on Day 60+.
  • Memory & Concurrency Fixes: Resolved duplicate event registrations in HyperGoldenApplePlus, converted unsafe Thread.sleep() calls in DeathHandler to tick schedulers on the server thread, and optimized spider scan routines across Days 10–29.

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