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Peon

a mining tycoon mod for minecraft, multiplayer
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Peon 1.4.6

File namepeon-1.4.6.jar
Uploaded
Sep 19, 2026
Downloads
11
Size
14.0 MB
Mod Loaders
Fabric
File ID
8923493
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:peon-1691259:8923493"

Learn more about Curse Maven

What's new

Peon 1.4.6 — the world update

An idle mining game that runs inside Minecraft. You get a plot, a rock face and a pickaxe; everything else you build.

New in this build

  • Fabric API is bundled. Drop the jar in mods/ and play — nothing else to install.
  • A hand-painted look. A sky with a soft sun, drifting clouds and high cirrus; warm colour grading with distance haze, a glow on lanterns and a light vignette; cartoon water in turquoise bands with foam crests; light drifting over grass and fir needles; the block you aim at lights up instead of showing a thin black outline. All of it switches off from the pause menu.
  • Grass grows over its neighbours. Dirt, paths, gravel and moss get a tongue of grass on every side touching a lawn — no more checkerboard.
  • The Alley train. A four-wagon convoy pulls in every three minutes, waits twenty seconds and leaves. Board it to travel: the avenue, the podium, your own mine, or any neighbour's plot.
  • A smaller HUD built from the interface kit's own plates, and every gain now floats up above the counter as it is paid.
  • A rank strip above the hotbar: your grade, your rebirths, your shafts.
  • Disconnect screens worth reading. Eight cases — banned, kicked, server full, restarting, wrong version, lost link, modified client — each with its own emblem and what to do next. Full and restarting retry on their own.
  • Chat: every rank now sits on its own tag — the kit's own plate behind the bracket, edged in the colour of the grade. Plus a coloured edge on system lines and mentions, and an unread count on the system tab.

Fixed and hardened

  • The shop crashed the client when opened. It is also three columns now.
  • Two commands were open to everyone and could be repeated for free money.
  • Reconnecting in a loop no longer rebuilds ten thousand blocks each time, and a burst of joins now costs one rebuild instead of one per arrival — that burst could hang a server for a minute.
  • Connection flood protection. A burst of fake logins is turned away at the door, per address and overall, and told to come back in a moment.
  • A modified client that floods the server is dropped, then disconnected with a reference code it can quote.
  • The flood guard's own settings were skipped when Peon loaded before its watcher — they are now applied when the server starts, every time.
  • A ground sweep every five minutes. Loose items, experience orbs and spent arrows are cleared, with two warnings first. Nothing tagged by the mod is ever touched, and the log names what it picked up. /peon nettoyer runs it on demand.
  • The Alley train could hang a server, and it leaked. It spent most of its run through chunks nobody had loaded, where its carriages are removed by the game — so it kept spawning new ones, twenty times a second. It now only exists while a player is close enough to see it, and the leftovers of the faulty build are picked up by the ground sweep.

Interface pieces after the Dungeons UI pack by ya_rifat / EchoRif.

This mod has no additional files