Peon 1.2.2
Curse Maven Snippet
What's new
Peon 1.2.2 — the world update
An idle mining game that runs inside Minecraft. You get a plot, a rock face and a pickaxe; everything else you build.
New in this build
- Fabric API is now bundled. Drop the jar in
mods/and play — nothing else to install. - A hand-written look for the world. A painted sky with a soft sun, drifting clouds and high cirrus; a warm colour grade with distance haze, a glow on lanterns and a light vignette; cartoon water in turquoise bands with foam crests; light drifting over grass and fir needles; the block you are aiming at lights up instead of showing a thin black outline. All of it can be switched off from the pause menu.
- Grass grows over its neighbours. Dirt, paths, gravel and moss get a tongue of grass on every side that touches a lawn — no more checkerboard.
- The Alley train. A four-wagon convoy pulls in every three minutes, waits twenty seconds and leaves. Board it to travel: the avenue, the podium, your own mine, or any neighbour's plot.
- A smaller, calmer HUD, built from the interface kit's own plates. Every gain now floats up above the counter as it is paid.
- A rank strip above the hotbar: your grade, your rebirths, your shafts.
- Disconnect screens worth reading. Eight cases — banned, kicked, server full, restarting, wrong version, lost link, modified client — each with its own emblem and what you can do about it. Full and restarting retry on their own.
- Chat: a coloured edge on system lines and mentions, and an unread count on the system tab.
Fixed
- The shop crashed the client when opened. It is also now three columns.
- Two commands were open to everyone and could be repeated for free money.
- Reconnecting in a loop no longer rebuilds ten thousand blocks each time.
- Packet guards: a modified client that floods the server is dropped, then disconnected with a reference code.
Interface pieces after the Dungeons UI pack by ya_rifat / EchoRif.
This mod has no additional files

