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Penumbra (Horror)

Atmospheric horror: a VHS TV, sounds that react to your surroundings, a sanity mechanic, fleeting glimpses of things, and something that crawls. A story to uncover. 14+
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penumbra-beta.jar

File namepenumbra-1.0.0-capitulo1+1.21.1.jar
Uploader
miguel_awmiguel_aw
Uploaded
Oct 9, 2026
Downloads
7
Size
3.1 MB
Mod Loaders
Fabric
File ID
9107855
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:penumbra-horror-1735040:9107855"

Learn more about Curse Maven

What's new

\# Changelog / \*\*Tom's and Guilberte's voices\*\* for the 7 lines of the reunion cutscene (cave echo, a faint ghostly touch), coming from whoever speaks; subtitles last exactly as long as each line and the scene follows the voices (~50 s). \*\*Story sounds\*\*: light, hug, transformation, item creation and farewell in the cutscene; Kev clinging and letting go in water, Dean's burnt breathing, Kailan's teleport, the End portal awakening, the world freezing at the end, the jumpscare and TV static on the title screen's signal losses. \*\*Cinematic cutscene camera\*\*: smooth curved moves (no cuts), wide shot as Tom arrives, slow push-in on the hug, low angle on the two glowing figures, reverse shot on the fallen player, smooth return to first person, slight hand-held sway; never inside walls. \*\*New animations\*\*: Tom takes shape, opens his arms and wraps them round Guilberte, who stops, lifts his chest and holds him back; the shapes crumble into white; both turn to the player, make the items with a gesture, rise and vanish; the player trembles on the ground. The people at the end stay \*\*white\*\* with shaders (they used to look yellow). \* \*\*Articulated figures that walk\*\*: the people bend elbows, knees and spine, walk up to you and shift their weight; Tom walks to Guilberte. \*\*You act too\*\*: you fall to the ground, drag yourself back in fear, sit leaning on your hands watching them, and get up at the end. \* \*\*Livelier monsters\*\*: the crawler's spine undulates, its limbs move out of step, it twitches and its head stays steady, following you; Tom's figure slowly tilts its head and moves its fingers. \* \*\*The crawler shows up more, in more places\*\*: outside caves too (forest at night, ravines, the edge of the dark) and, rarely, even near light; with very low sanity something always happens within a few minutes. Tom's figure can rarely show up in brighter places. \* CRT TV with a VHS tape look (own shader, Subtle / Medium / Heavy VHS presets), a slightly darker picture, no music. \* Place-aware sounds (big cave, tunnel, chasm, ravine, underground water, deep dark, mineshaft, forest at night) that blend and fade; 40 original sounds generated with ElevenLabs. \* Hidden sanity saved in the world, with effects that grow slowly (heartbeat, whispers, footsteps behind you, TV glitches, ringing). \* The glimpse monster: shows up for an instant in a dark gap, at the corner of your eye. \* The crawler: comes for whoever uses night vision in the dark or makes too much noise in caves (running, mining, falling, staying in the dark without a torch); climbs walls and avoids light. \* A playable story (Chapter 1), with a 14+ warning on first entry. \* Broken-VHS title screen; Penumbra difficulty chosen per world (Light / Normal / Nightmare); everything configurable in Mod Menu. \* World list, game loading screen (instead of the red one, with the own logo and a "PLAY ▶" tape bar) and world loading (green-monitor chunk map, unsettling lines, signal loss) with the same VHS tape look; they follow the Menus accessibility settings (Full / Reduced / Off, flashes). \* Works with Iris and shaders (tested with Pedra Shaders).

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